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Sunday, April 18, 2010

Playing Jump Infantry Style Blood Angels • 1st Analysis

To be completely honest I don't think a pure jump army will be top tier. Sure you have the potential to smash IG Mexh but how about other mechanized armies carrying strong assault units? So you blow up a landraider full of thunder termies with your assault squad... Then they get pounded. The point being you need some long range anti tank.... This gives you options and forces your opponent to play more conservatively.

Dreadnaughts in drop pods will help to provide some support up close and syncs with your assault units. If you want touse dreadnaughts then I think you'll need three to four. Sure some armies can nuke dreadnaughts but if you take more than two you can overload your opponent... The dreadnaughts are your hammer and your jump infantry is the anvil, or vice versa. The Furisio Librarian is the most powerful and should generally be your first choice. I would equip him with Wings of Sanguinius & Blood Lance. His inclusion in your army means that you don't need a Librarian which opens up another slot in your HQ choices. He is a beast in close combat and if you can keep him within range of a priest his S6 force weapon gives him the means to crush monsterous creatures without Eternal Warrior. He can also destroy tough units like Soul Grinders & other walkers if he has furious charge. The Furisio Librarian is also fairly impervious to Perils of the Warp which is another strong buff. Finally don't forget that Furisios are front armor 13 & WS6. My next choice would be a dreadnaught with multi-melta, heavy flamer & extra armor... Cheap for what you get, expendable and able to crack any tank at 1/2 range. If you are running Death Company then a Death Company dreadnaught would be my third choice. He has fleet and lots of attacks at WS5 plus furious charge built in. The Death Company dreadnaught is another cheap unit as well.

I think at this point it's important to remember that assault Marines are not close combat gods, not even with furious charge & rerolling missed hits. Sure they are good but never overestimate what they can do in assault. I played assault Marines with preferred enemy & furious charge with the PDF (Dante & Corbulo bubbles)... They were meh versus units like Plague Marines & Bloodletters, even when striking first at S5. If you play a jump heavy list then these guys will be your objective grabbers so you have to be careful with them. I think they are best at shooting. Like I said before I plan to run mine with a meltagun, flamer, infernus pistol & power fist. The flamer will be useful against guardsmen after you pop their transports.

You are going to need a couple of strong assault units to fight the nasty stuff. Even Mephiston & Sanguinor need some support in close combat. Like I said Honor Guard & Sanguinary Guard will serve you well. If you take an Honor Guard then you only really need one Sanguinary Priest and this will save you some points. If you are thinking about running Mephiston then give the Sanguinor some consideration, while he is not quite as strong in close combat as Mephiston the Sanguinor can take a lot more punishment (obviously) plus he will buff one of your sergeants and you get the +1A bubble. I think in a few weeks when people learn how to counter Mephiston his popularity will start to decline. In my opinion Astorath, Recluisarchs & Chaplains are generally the best HQs as they help buff squads they join. The Furisio Librarian is the best choice for a psyker in your army.

I also think if you were to field some landspeeders that would help out with the long range AT. I would go with a Typhoon with multi-melta. Your opponents will be less inclined to shoot at landspeeders if you've got some nasty close combat units up in their grill. Keep them back out of harms way and blast away.



The_King_Elessar said...

You don't rate BA Librarians at all?

Green Blow Fly said...

The Librarian is currently the most popular choice. I have already stated why I prefer the Furioso Librarian. Here is the thing about the Librarian... First I often eschew the use of popular units as I prefer not to follow the metagame. Second I don't see the Librarian as a buff to other units like the Recluisarch. If you attach the Librarian to a squad with a priest and use Sword of Sanguinius you have an I5 character striking at S10. It sounds awesome on paper but I have seen some batreps here & there where they did not produce great results. You are relying on passing a psychic leadership test (easy enough) but as people are so fond of saying there is lots an anti psyker units in the game now. He doesn't have a lot of attacks so if you want to cast Sword & Might of Heroes the same turn you've got to pay an additional 50 points which might only yield one additonal attack... Not worth plus I would rather have Blood Lance as one of his two pyschic powers. If you take a Furioso Librarian you don't need Sword of Sanguinius plus you have a higher WS and +1A built in. Also if you equip the Librarian with a jump pack that is more points while the Furioso can cast Wings of Sanguinius.

Let's look at how much damage a Recluisarch vs. Librarian (Sword of Sanguinius) can dish out when attached to an eIght man assault squad (power fist) and Sanguinary Priest (power weapon) charging a squad of 10 Plague Marines.

4 attacks - 3 hit & 3 dead
•Sanguinary Priest:
4 attacks - 3 hit & 1.5 dead
•7x assault Marine :
21 attacks - 10 hit - 5 wound & 0 dead
•Veteran sergeant:
3 attacks - 2 hit & 2 dead
Total = 6.5 kills

5 attacks - 5 hit & 3 dead
•Sanguinary Priest:
4 attacks - 4 hit & 2 dead
•7x assault Marine:
21 attacks - 15 hit - 8 wound & 2 dead
•Veteran sergeant - 3 attacks - 3 hit & 3 dead
Total = 10 kills

The numbers speak for themselves. Some will say it's better not to kill the enemy unit during the 1st turn of combat so your squad can't be shot but then there is the possibility your HQ or Priest will eat a power fist sandwich. Versus a nasty unit like Plague Marines, Bloodletters or terminators I would rather kill them all or as many as possible on the charge since Blood Angels revert to vanilla Marines once the charge is over during a protracted assault and there is a greater chance of losing the HQ and/or Priest.