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Blood Vow

Happiness is success... (Buddha)

Sunday, March 30, 2014

Drop Pod Space Marines RTT results (Torrent of Fire glitches)

I attended an 1850 point RTT over at Anthem Games in Tampa yesterday. We had 16 players show up and used Torrent of Fire to run the event. There were a couple of wonky things with the ToF software that caught my attention—I'll cover those later. Here is my army list:

Primary Detachment - Ultramarines
Marneus Calgar - terminator suit

5x Honor Guard - 5x power axe
Drop Pod (#1)

5x tactical Marine - plasmagun
Sergeant - combi-plasma
Drop Pod (#2)

5x tactical Marine - plasmagun
Sergeant - combi-plasma
Drop Pod (#3)

5x Sternguard - 4x combi-melta, heavy flamer
Drop Pod (#4)

5x Devastator - 4x missile launcher + flakk
Drop Pod (#5)

Allied Detachment - Space Wolves
Rune Priest - terminator suit

8x Grey Hunter - plasmagun, plasma pistol, power axe, wolf standard
Drop Pod (#6)

8x Grey Hunter - plasmagun, plasma pistol, power axe, wolf standard
Drop Pod (#7)

I really like this list a lot and it performed well. I've got enough pods I can cover the areas of the board that need the most attention and four pods coming in on turn 1 is hot. Tigerius let's you reroll reserves so it's likely you'll get at least two more the second turn. I like to go second for the objective grabs plus it negates one shooting phase for your opponent. Versus eldar I'd probably want to go first to deny their jink saves... Same versus White Scars as well.

The first game was versus pulse bomb Tau with Farsight. Most of my opponent's army was deployed behind an Aegis Defense Line. First turn was a fantastic alpha strike with Marneus' squad grabbing the Relic, which held onto throughout the course of the game. The Rune Priest sniped a missileside unit first turn with Jaws which is exactly what I needed. Big win.

The second game was kill points versus Orks... Another big win. This game the battle points were tied directly to kill points so slipped a bit in the standings but was still in the top four.

The third and last game was versus a Chaos Daemon flying circus with five monstrous creatures including Be'lakor. This mission was asymmetrical where you start to accumulate battle points at the beginning of turn 2 for objectives you held. This was easily the toughest game. My opponent only had two scoring units and his Portaglyph had a bad scatter plus nothing ever came out of it. I ended up killing four of the five MCs, shooting them all down over the course of the game. The Devastators were MVP taking a heavy toll on the MCs. The Rune Priest also did quite well blocking a good number of maledictions plus Living Lightning also punished the MCs as well.

So 3-0 and I had the second highest score for battle points... But somehow ToF ended up ranking me as third place with second place going to a player with a 2-1 record—doesn't seem right. Also the second game even though I was ranked number 2 I was paired up against a player that had lost his first round game... I would have much rather played one of the other top ranked players. Overall I like ToF but these two glitches seem pretty bad for a competitive event. I sent a message to ToF to let them know - hopefully these will be addressed soon.

Friday, March 28, 2014

Obey your Master

Posted Image

End of passion play, crumbling away
I'm your source of self-destruction
Veins that pump with fear, sucking dark is clear
Leading on your deaths construction

Taste me you will see
More is all you need
Dedicated to
How I'm killing you

Come crawling faster
Obey your Master
Your life burns faster
Obey your Master

Master of Puppets I'm pulling your strings
Twisting your mind and smashing your dreams
Blinded by me, you can't see a thing
Just call my name, 'cause I'll hear you scream
Just call my name, 'cause I'll hear you scream

Needlework the way, never you betray
Life of death becoming clearer
Pain monopoly, ritual misery
Chop your breakfast on a mirror

Taste me you will see
More is all you need
Dedicated to
How I'm killing you

Come crawling faster
Obey your Master
Your life burns faster
Obey your Master

Master of Puppets I'm pulling your strings
Twisting your mind and smashing your dreams
Blinded by me, you can't see a thing
Just call my name, 'cause I'll hear you scream
Just call my name, 'cause I'll hear you scream

Master, Master, where's the dreams that I've been after?
Master, Master, you promised only lies
Laughter, Laughter, all I hear or see is laughter
Laughter, Laughter, laughing at my cries
Hell is worth all that, natural habitat
Just a rhyme without a reason
Neverending maze, drift on numbered days
now your life is out of season
I will occupy
I will help you die
I will run through you
Now I rule you too

Come crawling faster
Obey your Master
Your life burns faster
Obey your Master

Master of Puppets I'm pulling your strings
Twisting your mind and smashing your dreams
Blinded by me, you can't see a thing
Just call my name, 'cause I'll hear you scream
Just call my name, 'cause I'll hear you scream

Saturday, March 22, 2014


So I'm bringing a team to Adepticon this year. I have sat out the past two years.

BBF - Space Wolves
Kurt - White Scars
Brad - Ravenwing
Chris - Tau

Our armies are all designed to synergy around the Super Friends concept. All detachments are battle brothers. Kurt and I had a test game this evening and it went quite well.

I am very excited to return this year. The Adepticon FAQ is fantastic !

Stop and say hello if you see me.

Tuesday, March 18, 2014

Back to Chaos

(1) I see Possessed as viable. They can beat down a Riptide or WK. It's kind of sad these two are at the top of the meta. ScreamerStar and Jetseer Council are both beatable purely using straight up solid tactics. It's all about the net list and deathstars right now—anti meta has never been stronger ever. Don't worry about the points... They score. Look at all the xenos players raking it in hand over fist with Riptides and Wraithknights. You get what you pay for in this game. Take cultists and lesser daemons to fill out your cheap scoring units... Nothing new there.

(2) More importantly Crimson Slaughter gives access to Divination - Scryer's Gaze is the wet dream for Chaos... All your Heldrakes come on turn two and you can keep your weak troops off the table until turn 4. This strategy is totally in line with the current meta.

(3) The 2+ armor save and ITWND will breathe live back into the Nurgle biker Lord and the Jugger Lord. There are other really great things too.

(3) If you play 2k with double FOC with allies then Chaos could be the strongest army with CSM/BL as the primary and Crimson Slaughter and Daemons as your two allied detachments. You can field both Be'lakor and Cypher.

Check this build out for a Chaos Lord - This is nuts with the relics provided in the new supplement:

Chaos Lord:
• Mark of Tzeentch
• Daemon Heart
• Blade of Relentless
• Sigil of Corruption
• Slaughter's Horns
• Bike

He has a 2+/3++/T5 with Rage, Furious Charge, and It Will Not Die... The sword can easily net Eternal Warrior... Just charge a big brick of cultists, guardians, Kroot or any other weak ass troop... pure gravy.

If you love Chaos there's never been a better time to play... Come on in, the water is just fine.

Saturday, March 15, 2014

Crimson Slaughter Rules

- Harbingers of the Tormented
Your entire army has Fear. It's worded ALL MODELS. The idea of having someone assault your rhinos then somehow being smitten by abject terror is delicious. On a practical level, I see this being rather useful for Cultists at the very least.

- Slaves to the Voices
Your possessed are troops rather than Elites, and rather than Vessels of Chaos, they have a new table you roll at the beginning of your turn rather than beginning of combat.

1 = Spirit Beacon
Unit and any vehicle embarked on gains Shrouded til beginning of your next turn.

2 = Beast Form
Unit counts as Beasts until beginning of your next turn.

3 = Incorporeal Bodies
Unit gains Rending and invulnerable save increases to 3+

- Draznicht's Ravagers
You can upgrade a Chosen squad's aspiring Champion to Draznicht for +10 points. As long as he's alive, the entire unit gains Preferred Enemy. On a practical level, could be quite fun on Chosen spamming Plasma or Melta.

- Renegades of the Dark Millennium
Cannot take Veterans of the Long War on any unit except Khorne Berserkers, Plague Marines and Noise Marines.

You select from this table instead of from Codex: Chaos Space Marines.

Crozius of the Dark Covenant
Dark Apostles only, 30 points. Gives 6" bubble to the Zealot effect from Dark Apostles.

Blade of the Relentless
30 points, Chaos Lords only. Is just a basic power sword to begin with, but you mark how many kills it causes in a game. At 1 kill, gains +1 strength. 3 kills, goes to AP2. 5 kills, gains another +1 strength. 10 kills, gains instant death.

Slaughterer's Horns
15 points, user gains Rage, Furious Charge and Hammer of Wrath.

The Balestar of Mannon
25 points, sorcerers only. Lets you reroll failed psychic test, but you cannot Deny the Witch as though you were a Psyker. Also lets you roll on Divination table.

30 Points. user gets 2+ Armor and It Will Not Die. Can't give it to Daemon Princes. Essentially Artificer armor with It Will Not Die for an extra 10 points on top. Pretty cool, and has a lot of potential abusable builds with it. Definitely makes any biker/God Steed lords harder to take out.

Prophet of the Voices
30 points, gives Daemon special rule, Fleet and user rolls on the modified Possessed "Slaves to the Voices" chart. It restricts you to only being able to join units of Possessed.

Warlord Traits:

1) Murderous Hatred:
Warlord and unit he's joined to gain Hatred. Against Dark Angels, reroll all failed misses in all combats.

2) Maelstrom of Torment:
Enemy units within 12" of Warlord have -1 Leadership Penalty, and also -2 Penalty vs. Fear tests.

3) Maddened Rage:
Warlord gains Furious Charge and Rage. Downside is cannot shoot at and much charge any unit within 12".

4) Merciless Slaughter:
Warlord and any unit he is joined to has Crusader USR.

5) Spectral Assailants:
Enemy Models in base contact with Warlord take D6 S3 AP- hits at initiative step 10 in each assault phase.

6) Pall of Mist:
Warlord gains Shrouded.

Status report

All good things must come to an end... It's time to put away my loved Chaos and try new things now.

Friday, March 14, 2014

Saturday, March 08, 2014

Crucible Round 1 - Nurgle vs. ScreamerStar (Part 5) End Game

Turn 5 Chaos Daemons
My opponent's Heldrake zooms over vector striking and torching my Plague Marines holding an objective marker... Gone. : '(

Be'lakor finally drops down into glide mode and will issue a challenge to my CSM Daemon Prince. Again my CSM Prince denies Flickering Fire cast his way from Fateweaver. A squad of five daemonettes pop out from the Portaglyph and with their +3" run just manage to grab the objective marker my Plague Marines had held... Oh well... Should have seen that coming.

Onto assault... After trading blows with the ScreamerStar I am down to my Warlord (full wounds) and two Plague Marines. I manage to take down another Screamer and they remain locked. Be'lakor and my CSM Daemon Prince trade blows—I reduce Be'lakor to his final wound and he passes his Toughness test.

Turn 5 Chaos Space Marines
First my Chaos Daemon Prince drops down to glide mode to assault the daemonettes. My Heldrake drops into hover mode closing in on the daemonettes as well. The Heldrake then flamers the Slaaneshi lesser daemons but they pass a good number of invulnerable saves and are still holding the objective marker. The Chaos Daemon Prince slams into and finishes off the daemonettes. My CSM Daemon Prince can't get through Be'lakor's 4++ invulnerable save so they remained locked. My Warlord issues a challenge which is accepted by a Tzeentch Herald—the Chaos Lord drags him down and one Plague Marine manages to survive.

The game is called for time. This mission the primary objective was Big Guns Never Tire so my Chaos Daemon Prince scores the one objective marker and I end up barely winning the game. It was too close for comfort and the Prince was quite lucky to have been spared nixing itself with its Bale Sword a couple turns back... His new nickname is Jason... Just needs a hockey mask now. :D The Bale Sword is super powerful but maybe better to leave home versus opponents with Hallucinate or Mindshackle Scarabs.

Post Game Analysis
My dice were hot this game and I was able to Deny the Witch a several key points during the game. I felt my plan with the Warlord and Plague Marines was well executed... They effectively tar-pitted the ScreamerStar for the majority of the game and actually beat the snot out of them. My CSM Daemon Prince took down the DogStar with a little help from his friends, the Plague Marines... So I was able to handle both deathstar units. DogStar without a Herald is not a true deathstar to be honest but they can still cause lots of problems. My MVP was the Chaos Daemon Prince who won the game for me and this was an oversight on the part of my opponent.

I ended up taking the award for best Chaos Space Marine army and my opponent this game took the award for best Daemon army, putting me up on top for Chaos in general. There weren't that many Chaos armies but both of us placed high overall so I'm happy with the results.

The next game saw me moving to the top table (by accident) versus a Necron army. More to follow.

Crimson Slaughter Rumors

Possessed become troops and have a new daemonic table (d3):

1 = Shrouded
2 = Unit type is Beasts
3 = 3++ invulnerable save

Chaos Artefacts

• 2+ armor save, Crusader ITWND (40)
• Access to Divination (25) /Sorcerer only
• Melee weapon - S User AP3, +1 kill +1 S, +5 kills FNP, +7 kills +2 S, +10 kills Instant Death (?) /Chaos Lord only

Thursday, March 06, 2014

Crucible Round 1 - Nurgle vs. ScreamerStar (Part 4)

Mid Game Analysis
I always consider the fourth turn critical in a close game. You really need to put yourself in a solid position to win.

At this point both of our scoring units are rapidly dwindling so I've really got to think about what I need to do in order to achieve the primary objective. It's already pretty much been determined we will draw on the tertiary since I've destroyed my marked enemy unit and my opponent should easily be able to claim his via the Heldrake... So I want to make sure I focus on killing all his scoring units and preserve one of mine—I've got a trick up my sleeve though so let's see how it plays out. Time is running out so we'll probably only make it through the fifth turn.

Turn 4 Chaos Daemons
My opponent has some bad dice mojo to start off the turn... Grimoire fails to go off on the ScreamerStar even with Fateweaver's re roll. The Tzeentch Herald casting Forewarning perils (snake eyes) and takes a wound, so only 4++ for the ScreamerStar. I then deny every malediction Kairos and Be'lakor attempt to cast on my CSM Daemon Prince... w00t !! Another Tzeentch Herald chucks out the Portaglyph and it scatters a good distance away from the open objective marker he was planning to capture.

My opponent first moves his ScreamerStar towards my last intact rhino holding my Warlord (Chaos Lord) and Plague Marines... This is exactly what I hoped he'd do ! His Heldrake zooms over to my Plaguebearers—oh well I could see that coming a mile away. Kairos and Be'lakor both decide to play it safe and remain aloft swooping to the middle of the table. His last scoring unit (Plaguebearers) move away from my Chaos Daemon Prince while remaining with 3" of the objective marker.

His Heldrake crisps all my Plaguebearers in one shot and Flickering Fire from the ScreamerStar cracks open the last rhino. The ScreamerStar then assaults it's occupants and my meltagun obliterates one of his Tzeentch Heralds on Overwatch (no more Grimoire now... Heh heh). I actually win the combat taking no wounds on my Warlord and two Screamers are vaporized by the Instability test bringing them down to around five left from the original nine.

More to follow.

Wednesday, March 05, 2014

Crucible Round 1 - Nurgle vs. ScreamerStar (Part 3)

Turn 3 Chaos Daemons
His Heldrake and second Plaguebearer squad both arrive from reserve. His Heldrake vector strikes mine—one penetrating hit, I fail the invulnerable save and he rolls a 6 on the armor penetration table to destroy it. The Plaguebearers deep strike onto another objective marker with minimal scatter. Fateweaver re-enters the battlefield from Ongoing Reserves and makes a bee line towards the center of the table.

Be'lakor casts Hallucinate on my Chaos Daemon Prince and I fail to Deny the Witch. The Prince has a Bale Sword so if a wound gets past its invulnerable save it's over... Of course I fail the save but manage not to wound—that was a close call. Be'lakor then attempts to cast Invisibility on the Flesh Hounds but fails on an 11. Fateweaver casts Flickering Fire on the Great Unclean One but this time I manage to Deny the Witch.

The Cultists move away from the Great Unclean One but don't go far due to a low roll for Move through Cover. The first Plaguebearer squad moves away from my Chaos Daemon Prince.

Combat ensues...

Again the CSM Daemon Prince rolls high for his Daemon Weapon Mastery test and proceed to cut down more of the Flesh Hounds. The Flesh Hounds focus their attacks on the Plague Marines again but fail to inflict any damage. The Plague Marines strike back and take down another hound. The Flesh Hounds then lose a couple more due to their Instability Test... There are less than a handful left.

ScreamerStar wipes out the two Plague Marines and consolidate around the rhino but can't completely close it off.

Turn 3 Chaos Space Marines
My second Heldrake arrives from reserve along with my Plaguebearers. The Heldrake vector strikes the ScreamerStar as it passes over head toward the far side of the table and actually manages to inflict one wound on a Screamer. My Plaguebearers successfully execute a deep strike into the same building as the Cultists.

Both the Great Unclean One and my Chaos Daemon Prince successfully cast Enfeeble on my my opponent's first Plaguebearer squad and he fails to deny either malediction. My CSM Daemon Prince casts Gift of Contagion on the Flesh Hounds but they pass their 4+ Deny the Witch (Collars of Khorne).

The Great Unclean One shambles over towards the Cultists inside the building ready to launch an assault. My Chaos Daemon Prince enters glide mode and lands beside the enfeebled enemy Plaguebearers with the same intent in mind.

The Chaos Lord and his Plague Marines remain embarked within the rhino which backs up just over inch from the table edge to prevent the ScreamerStar from close hatching them in case they wreck the transport the next turn... This will keep them from being destroyed for two more turns—I'm taking a gamble my opponent will go after them next turn rather than go assist the last of the Flesh Hounds.

The Great Unclean One casts Life Leech on the Cultists and drops one. The Chaos Daemon Prince does the same and drops two Plaguebearers. The Plague Marines fire out from the hatch of the rhino at the ScreamerStar along with the transport but fail to inflict any damage. That's it for the shooting phase.

Both the Great Unclean One and the Chaos Daemon Prince both make their charges wiping out the Cultists and the Plaguebearers (i.e., swept and a high roll for the instability test). The CSM Daemon Prince and Plague Marines wipe out all but one last Flesh Hound.

More to follow.

Crucible Round 1 - Nurgle vs. ScreamerStar (Part 2) * Pix Added

- Assume tests for psychic powers are passed each turn unless otherwise noted.
- The Warp Storm produced negligible results throughout the game.

Turn 1 Chaos Daemons
The ScreamerStar heads directly towards the Plague Marines' rhinos. Fateweaver follows in their wake to support them. Be'lakor splits off from the pack turning back deeper into the daemons' deployment zone. The DogStar remains entrenched in the middle of the table and fan out. Flickering Fire is cast down focusing on one rhino and wrecks it for First Blood.

Turn 1 Chaos Space Marines
The two remaining rhinos shuffle back a bit into terrain and pop smoke... The Plague Marines and Chaos Lord exit out the back side using their transports to block line of sight from the incoming ScreamerStar. The Plague Marines from the wrecked transport duck deeper back behind line of sight blocking terrain, hooking around the terrain in an attempt to avoid a charge next turn from the ScreamerStar. Both Daemon Princes leave cover swooping away from the ScreamerStar, hugging the table edge, heading towards Be'lakor.

Turn 2 Chaos Daemons
The Cultists and one squad of Plaguebearers come in from reserve. The Cultists move onto the table headed towards the objective marker deep in the daemons' deployment zone while the Plaguebearers deep strike on top of the opposite objective marker on the same side of the table with minimal scatter.

The ScreamerStar moves up close towards the two remaining intact rhinos. Fateweaver exits the table and Be'lakor swoops back towards the Cultists to lend his support. The DogStar remains centrally located.

Flickering Fire and an assault by the ScreamerStar combine to wreck another rhino and strip two hull points from the last remaining transport.

Turn 2 Chaos Space Marines
One Heldrake and the Great Unclean One arrive from reserve. The Heldrake hugs a long table edge zooming 36" and will flat out another 12". The Great Unclean One deep strikes into a ruin close to the Cultists with minimal scatter.

The CSM Daemon Prince glides down beside the DogStar and the Plague Marines from the first wrecked rhino moves towards them as well. The Chaos Daemon Prince swoops towards the Plaguebearers. The squad of Plague Marines with the Chaos Lord embark into the last rhino. The third of squad of Plague Marines move directly towards the ScreamerStar, shooting them with their bolt pistols and meltagun but fail to inflict any damage.

The CSM Daemon Prince and first squad of Plague Marines both assault the DogStar. The CSM Daemon Prince rolls high for his daemon weapon mastery test... His Black Mace eliminates a few of the Flesh Hounds. The Flesh Hounds focus their attacks on the Plague Marines but only manage to kill one. The Plague Marines finally swing back and take down another Flesh Hound. The Flesh Hounds then lose a couple more due to their Instability Test.

The other squad of Plague Marines assault the ScreamerStar... Amazingly two of Nurgle's finest manage to survive, locking them.

More to follow soon.

Monday, March 03, 2014

Crucible Round 1 - Nurgle vs. ScreamerStar (Part 1)

Armies were 2,000 points with double FOC and allies.

Here is my opponent's army list (to the best of my memory) from the first round. Last year I was the only undefeated player going into the final round and lost a very close game to him. So I threw down a challenge this year which he accepted being the true Chaos champion he is. I jokingly said this game could be another Friday the 13th Part Two—Jason slew the sole survivor from Part One during the opening scene. It wouldn't be easy though.

Here is my opponent's hybrid ScreamerStar—DogStar list with Be'lakor:

Daemons (Primary Detachment)

Kairos Fateweaver (Warlord)

3x Herald of Tzeentch on Discs - all the red hot schnizzle (Grimoire of True Names, Portaglyph) and all the right spells (Forewarning)

9x Screamer

16x Flesh Hound

10x Plaguebearer
10x Plaguebearer

Chaos Space Marines (Allied Detachment)

Be'lakor - Hallucinate, Invisibility, ?

10x Cultist

Heldrake - Bale Flamer

Here is my mono Nurgle army list:

Chaos Space Marines (Primary Detachment)

Chaos Lord - Mark of Nurgle, Sigil of Corruption

Deamon Prince - Nurgle, Wings, Armor, The Black Mace, Level 3 Psyker (Iron Arm, Endurance, Gift of Contagion), Spell Familiar

5x Plague Marine - Meltagun
Rhino - Dozer Blade

5x Plague Marine - Meltagun
Rhino - Dozer Blade

5x Plague Marine
Rhino - Dozer Blade

Heldrake - Bale Flamer

Heldrake - Bale Flamer

Daemons (Allied Detachment)

Great Unclean One - Level 3 Psyker (Enfeeble, Iron Arm, Life Leech), 2x Greater Reward (Armor, Bale Sword)

Daemon Prince - Nurgle, Wings, Armor, Level 3 Psyker (Endurance, Enfeeble, Life Leech), 2x Greater Reward (Bale Sword, Re-roll Invulnerable Saves)

10x Plaguebearer

Deployment - Hammer and Anvil

Primary Objective - 5 objective markers; one is placed in the center of each table quarter and the fifth one in the center of the table. Whomever controls the most wins. Heavy Support score. If neither player controls the majority then the primary is a draw. 8 victory points for a win and 4 victory points for a draw.

Secondary Objective - Each enemy scoring unit is worth 2 victory points if destroyed and 1 victory point if below 50 percent. 5 victory points for a win and 2 victory points for a draw.

Tertiary Objective - Select one enemy scoring unit; if you destroy your chosen enemy unit but your opponent doesn't its a win. If both players destroy their chosen enemy unit its a draw. 3 points for a win and 1 point for a draw.

Bonus Points - First Blood, Slay the Warlord, Line Breaker (1 victory point each)

I won the roll to choose my deployment zone and picked the side with the most terrain. I also won the roll to choose going first or second and opted for the latter.

My opponent aggressively deployed Fateweaver, Be'lakor, ScreamerStar and DogStar all right up on the front line—holding everything else in reserve.

I defensively deployed my three squads of Plague Marines (including the Chaos Lord attached to one squad) deep in one of my corners behind terrain... I wanted to keep them away from the ScreamerStar as long as possible. I also deployed both Princes, also hidden behind terrain. Everything else I held in reserve.

Pre Game Analysis
I knew this was going to be a really tough match ! My basic strategy was to draw the ScreamerStar towards my Plague Marines so that my Princes, Greater Daemon and Heldrakes could go after his scoring units with impunity. My opponent didn't have a lot of scoring units so I wanted to capitalize on that weakness. I would see where the DogStar moved and react accordingly. We both had a good number of highly mobile units so I knew the battle would unfold over the entire table.

More to come soon.

Crucible 3 Recap

Okay so here was my 2000 point list:

Lord - MoN, Sigil

Daemon Prince - Nurgle, Wings, Armor, Level 3 Psyker, Black Mace, Spell Familiar

5x Plague Marine - meltagun
Rhino - Dozer Blade

5x Plague Marine - meltagun
Rhino - Dozer Blade

5x Plague Marine
Rhino - Dozer Blade

Heldrake - bale flamer

Heldrake - bale flamer

Great Unclean One - Lvl 3 Psyker, 2x Greater Reward
Daemon Prince - Nurgle, Wings, Armor, Level 3 Psyker, 2x Greater Reward

10x Plaguebearer

I ended up around the top fifteen taking the award for best CSM plus I beat the guy who won the award for best Daemons... He was running Kairos, Be'lakor (CSM ally), ScreamerStar, DogStar plus lots of other nasty stuff. I also beat Jetseer Council too. So I did okay. There will be some batreps.

Saturday, March 01, 2014

Day One Crucible Recap

Game 1 vs ScreamerStar... This was the guy I lost to in the last round the previous year... So I called him out and he accepted. It was a brutal game. He pulled every trick in the book but my Chaos Lord and Death Guard tarpit them all game removing them from the equation. My Princes and GUO fought on the ground killing and killing. In the end my Chaos Daemon Prince was a scoring unit (Big Guns Never Tire) locking up one objective for the win. It was like Friday the 13th Part 2... You think you got away fool, wrong !

Game 2 was versus Necrons... They kept making insane leadership tests (2s and 3s over and over again then all the toasterheads would get back up. Finally the last turn I ran down two Necron squads in melee for the win.

Game 3 versus almost an entire Tau army sitting on a Skyshield landing pad... Opponent was not fun guy to play.

I am up there in the high tier for day 2... Anything could happen.

Here is my abbreviated list:

Chaos Lord - Mark of Nurgle, Sigil

Deamon Prince - Black Mace

3x 5x Nurgle Marine - meltagun & rhino

2x Haledrake - bale flamer

Great Unclean One

Daemon Prince

10x Plaguebearer

Two more round to go tomorrow and I'm in striking distance for the top.

Crucible second round results

Round 2 win versus Cronz .