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Blood Vow

Happiness is success... (Buddha)

Thursday, October 13, 2022

Choosing your Black Templar HQs

 



HQs are vital to running a tight list and Black Templars have some serious solid choices. What’s best for you depends on what you want to do with your army. Here are some abilities I want:


+ Chapter Master Rerolls -> Makes your Eradicators armed with heavy melta rifles super killy

+ Litanies of the Devout -> We have some of the best litanies, every list should have a Chaplain

+ Utility -> heavy dreads, take a Forge Master… want a beat stick, the Emperor’s Champion, etc.


I consider High Marshal Helbrecht an auto take unit. Sure he costs some serious points but he has two weapons that are both relics for all practical purposes, and his ability to buff core units with +1S can be quite handy. One thing our HQ have going for them is they are Primaris, so don’t forget to pop Transhuman Physiology if they are caught in a tight pinch. You can roll your own but he won’t be as killy and will be comparable in points.


Grimaldus is the best choice for a Warlord versus psychic heavy armies such as Thousand Sons and Tyranids. Grimaldus takes some skill to properly utilize since he has his cenobite servitors… they must always be protected via Look Out Sir. The generic litanies are good as well so running double Chaplains can be quite effective - in particular 2" added to a unit’s charge roll can be game breaking. It’s very important that your Chaplain is very reliable when casting litanies so make sure to take the proper upgrades such as Ancient Breviary, you’ll be glad you did.


The Emperor’s Champion is a true murder machine and requires some skill to reap his benefits. The Black Sword is AP4 when attacking with the thrusting strike… this is a natural anathema to Armor of Contempt along with three flat damage. He is our most underrated HQ choice for sure.


If you like to run dreadnoughts then the Primaris Techmarine upgraded to Forge Master is an excellent choice, healing up wounds and handing out +1 to hit.


These are my top choices, let me know if I missed any you like to take.


Sunday, October 09, 2022

Heavy Support for Black Templars

 



While Black Templars are primarily an assault army, some ranged shooting that can deal effectively with enemy armor is critical. Eradicators are my go to choice and I typically I run a five man squad with four heavy melta rifles and one multi-melta. That’s 12 shots due to their special rule Total Obliteration, which will typically trash most targets unless it’s got a good invulnerable save. Heavy melta rifles are always +2 damage and +4 damage at half range. This is extremely effective versus any target with -1 damage, as its basically ignored.


There are two tricks for Eradicators, one is giving them the Chapter Master rerolls, and great when they have to move to shoot or are shooting through certain cover (-1 to hit). The other trick is to use the stratagem Devout Push during your assault phase with them positioned so they move back towards an objective, taking them out of line of sight from enemy ranged weapons.


Eliminators with Lasfusils are another popular choice but I don’t rate them due to the low number of shots, plus they are quite squishy being a three man T4 squad with a 3+ armor save.


While dreadnaughts are typically an elite choice, they have many good options for ranged heavy weapons plus they are resilient and move-shoot well. The Redemptor dreadnought with a heavy plasma macro canon is a very popular choice - some players bring as many as two to three. The main drawback to the macro cannon is its d6 hits, which is extremely swingy. You’ll need at least two dreadnaughts to help endure you have enough effective fire power. I always arm my dreadnaughts with a dreadnaught close combat weapon so they can effectively deal with enemy units that charge them. Dreadnoughts have Eternal Duty for -1 damage plus there’s a stratagem, Wisdom of the Ancients, for them to provide reroll 1s to hit or to wound for core units, so are good to have around.


Another choice are Hellblasters but they aren’t nearly as effective as Eradicators. Gladiators are still overcosted and not core units either.


As a game progresses your melee units should be able to take out enemy armor with powerfists and thunderhammers - once you’ve reached the enemy lines if say your Eradicators are still in play it’ll be a tough choice for your opponent to focus on them, so it should be easier to find juicy targets for them to obliterate.

Saturday, September 24, 2022

Black Templars Unit Analysis - Primaris Crusader Squad, Assault Intercessor Squad and Primaris Sword Brethren

 


Black Templars Unit Analysis - Primaris Crusader Squad, Assault Intercessor Squad and Primaris Sword Brethren


This article is the analytical comparison of three units:


Primaris Crusader Squad (PCS)

Assault Intercessor Squad (AIS)

Primaris Sword Brethren (PSB)


All three are core units, while the first two are troops and count as objective secured. The PCS is the most versatile and can be kitted for ranged shooting, melee or a combination of both. I would argue that PCS is always a better choice over AIS since it’s much more flexible and better at melee since you can take multiple powerfists. The one advantage AIS has is it can fight twice using a stratagem, which can be quite situational and not always advantageous. PCS offers everything desired for Veteran Intercessors, costs less points, is objective secured and again is more flexible. Remember that PCS get most of their wargear for free, such as the powerfists.


To reap the benefits of fielding PCS you must be willing to field squads of 10 or more Marines per squad. Based on my experience the benefits outweigh the disadvantages, such as blast weapons and morale checks. 15 to 20 Marines per squad is optimal and well worth the points.


Now let’s compare a five man PSB versus a five man AIS. Assume the former is armed with a thunderhammer, pair of lightning claws and three power swords while the latter is armed with a thunderhammer and chainswords. The difference in points is only 22 points. Chainswords have been nerfed by the Armor of Contempt rule - the power swords and lightning claws will inflict much more damage than the chainswords. PSB is amazingly cheap for what you get plus they have the weight of attacks at three base attacks per Sword Brother. If objective secured is important Black Templars have a stratagem (Strength of Conviction) that makes a core unit count as objective secured, plus it occurs at the start of the command phase, so you can steal an objective from your opponents and score more victory points - CPs for VPs. PSB have an amazing stratagem (Exemplars of the Crusade) that each time a model rolls an unmodified six to hit in melee scores an additional hit. If you combine this with the stratagem Gene-Wrought Might, then each hit roll of six automatically scores two wounds - that’s a powerful combination.


Some Black Templar players wish that PSB had more to offer but I’ve heard many loyalist Space Marine players for other Chapters state they wished they had an equivalent unit… isn’t that ironic and so typical for Warhammer 40k - some people are never happy.

Monday, September 19, 2022

How to 20 man Primaris Crusader Squad

How to 20 man Primaris Crusader Squad

I finally was able to play a good game versus Chaos Knights to test my new list with a 20 man Primaris Crusader squad. I run them as follows:


Sword Brother -  master crafted power axe & heavy bolt pistol

4x Initiate - powerfist & heavy bolt pistol

7x Initiate - chainsword & heavy bolt pistol

8x Neophyte- chainsword & bolt pistol


You can arm the Sword Brother with the Sword of Judgement (SoJ) and even make him your Champion of the Feast but I prefer to spread the relics around… for example, a Blade Guard veteran sergeant with the SoJ really helps to boost his squad’s overall melee damage. Four powerfists combined with the litany Psalm of Remorseless Persecution (6s to wound inflict mortal wounds) is more than enough punch against any enemy unit.


When deploying this unit make sure the powerfists are placed up front so they can punch right away. The other litany I use for this unit is Divine Protection for the 5+++ Feel No Pain. My Judicar has the relic Aurillian Shroud so that one turn they can have a 4++ invulnerable save… you’ll probably want to pop this either the first or second turn so that the majority of the squad is intact when they reach close combat.


Both Helbrecht and Grimaldus are both excellent support characters for the blob. Helbrecht’ s buffs are twofold… rerolling hits and +1S due to his Crusade of Wrath aura. Grimaldus’ servitors provide a 6+++ Feel No Pain to backup the litany plus the 3" plus d3" run can mean the difference between making a charge the following turn. Pro Tip - use the Devout Push stratagem once they have charged to get more models in engagement range !!


The blob is really fun to play plus it’s something only Black Templars can do. Enjoy !