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Showing posts with label Metagame. Show all posts
Showing posts with label Metagame. Show all posts
Thursday, November 19, 2015
How New Tau will affect the meta
Hi everyone it's your ever friendly neighborhood Black Blow Fly swinging by to spread some more holiday cheer for the new xenos... Bright red is always a very popular Christmas color ! I am going to dive straight into this army essay so be prepared and hold on tight if you love your little puny T3 aliens.
Tau are one of the two most hated armies from sixth edition right up their with good old eldar. I still remember Taudar which still makes me want to head butt concrete walls when I reminisce about it. Let's put eldar and Tau side by side in seventh edition with all their new shiny rules. I will tell you right off the bat I like the new Tau now. I'm not going to waste much of your time discussing a certain formation - it's been discussed to death already and will continue to be so until next the big thing comes out.
I feel that not having any battle brothers the best and most intense builds will be as a pure army. Personally I find the new Stormsurge to be an absolutely amazing model just for the sake of the look and feel it brings to the table. I can tell you right now Tau are going to be popular again but I think they have their work cut out for them versus the other top races... It won't be as easy as you might think. As heavily favored as seventh edition is towards pure shooty it can really help to be diversified.
Seventh edition was heavily impacted by the Maelstrom missions which favor highly mobile survivable armies. We still have to wait and see what the new Farsight Enclave brings to the table but Crisis Suits alone are not going to match up well versus things like Gladius Strike Force. I'm not in any way saying Tau won't be a top tier army... My point is Tau will heavily rely upon synergy between units within their own race and must be very well coordinated... More so than ever before.
Will Tau change the meta - YES !!! Eldar jetbike spam and FMC flying circus are both soon to be going the way of the dodo bird... Neither can survive that amount of heavy fire power with all the special rules that negate their survivability. Personally I think this is a great thing for the game as it will clean up some of the mess that is seventh edition.
It's still too early to say what will be the most dominant Tau builds and as mentioned above we need to see what the new Farsight Enclave brings. I am not totally sold on the Hunter Cadre because it's looking like that formation will be reigned in... 40k has never been more self policed by the players than it is right now which is a direct product of the sloppy state of the rules. This is actually a really good thing for the community as we must all be involved in the meta more than ever before.
Here are the armies that I think will match up well versus the new Tau in alphabetical order:
— Eldar
— Necrons
— Space Marines
It's really very simple and Tau are the new kids on the block again. Space Marines in particular will probably be the biggest challenge as the Astartes have the widest assortment of powerful Battle Brother allies to draw from collectively - yes they can definitely out synergize the Greater Good. Eldar will also be a big problem as they are much more mobile and have just as much fire power plus the pointy eared don't really need any allies.
Tau has been one of the most up and down armies ever if you stop to think about it and from what I can see they have the same old weaknesses as ever... Not that highly mobile and overall very weak in melee. Personally I see a unit such as a squadron of Riptides being one of their strongest units.
I have had the opportunity to play several games versus the new Tau with both my Ravenwing and White Scars - Space Marine biker armies can still contend with them plus the latter got a huge boost from the new Kauyon campaign book which is actually quite ironic.
So how will the new Tau adapt and overcome their pitfalls ? It's all about synergy, not blasting one enemy unit off the table. If you focus on one enemy unit per turn everything else will be encroaching into your space too quickly... Yes you can eliminate a super enemy unit in one turn but really you will see many strong armies going also towards a more overall synergistic multi build rather than relying upon a deathstar to counter Tau which will be another big factor to affect the meta.
So in conclusion I see the new Tau making the existing top tier armies stronger since players will accordingly adjust to offset the new metric plus GW is actively giving them new tools to do so. What do you predict will be the most competitive builds for the new Tau ?
Monday, February 08, 2010
Wow!
I had just typed in a long article on the new Nidz then all of a sudden I receive a phone call on my iPhone and the post is wiped out. Oh well.
So I will instead discuss where I think the so called metagame will be headed by May. I know a lot of people were hoping the new Nidz would be the answer to mech IG but I hear a lot of my good friends that are currently playtesting the new Nidz say that they are having some serious problems with mech in general. One of these friends basically has the same concept as me how to run the new Nidz... Hold everything in reserve and swamp them on turn two using the Tyrant power Hive Commander for the +1 reserve. It's sound in theory to me and should work better than daemons because you can opt out of one round of enemy shooting... But still my friend says he is having some problems with mech. I won't go through all the options for shooting but I will say that if you want the surest thing to pop armor coming in from reserve then Zoanthropes in mycetic spores is the best bet. There one Achilles' Heel is that Zoies must take a psychic test to shoot, so you need two to three Zoies per spod. I have decided to drop the Zoies and Deathleaper from my list so I can bulk up on other units that are more versatile, such as what you saw in my third variation of my genestealer shock list.
Now on to my thoughts on what will become the first real counter to mech IG and other mechanized lists such as CSM, SM & SoB with inducted IG... from the latest batch of rumors it sounds like the new Blood Angels will have the ability to absolutely destroy mech IG. It's interesting to me that Blood Angels will be released so soon following Tyranids and to me I think there could be a reason why GW decided in their infinite wisdom to release the two new armies back to back in terms of overall game balance. If the new Blood Angels are mech killers then I think it will make the game much easier for Tyranids in general. I plan to play both Tyranids (as you are well aware) and Blood Angels so this is a very exciting year for me.
G
So I will instead discuss where I think the so called metagame will be headed by May. I know a lot of people were hoping the new Nidz would be the answer to mech IG but I hear a lot of my good friends that are currently playtesting the new Nidz say that they are having some serious problems with mech in general. One of these friends basically has the same concept as me how to run the new Nidz... Hold everything in reserve and swamp them on turn two using the Tyrant power Hive Commander for the +1 reserve. It's sound in theory to me and should work better than daemons because you can opt out of one round of enemy shooting... But still my friend says he is having some problems with mech. I won't go through all the options for shooting but I will say that if you want the surest thing to pop armor coming in from reserve then Zoanthropes in mycetic spores is the best bet. There one Achilles' Heel is that Zoies must take a psychic test to shoot, so you need two to three Zoies per spod. I have decided to drop the Zoies and Deathleaper from my list so I can bulk up on other units that are more versatile, such as what you saw in my third variation of my genestealer shock list.
Now on to my thoughts on what will become the first real counter to mech IG and other mechanized lists such as CSM, SM & SoB with inducted IG... from the latest batch of rumors it sounds like the new Blood Angels will have the ability to absolutely destroy mech IG. It's interesting to me that Blood Angels will be released so soon following Tyranids and to me I think there could be a reason why GW decided in their infinite wisdom to release the two new armies back to back in terms of overall game balance. If the new Blood Angels are mech killers then I think it will make the game much easier for Tyranids in general. I plan to play both Tyranids (as you are well aware) and Blood Angels so this is a very exciting year for me.
G
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