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Blood Vow

Happiness is success... (Buddha)

Friday, September 14, 2018

Monday, September 10, 2018

Assassin - Nęœ Tèrræ - Part 50

League upon league of drop pods rained down from the pitch blackness above. The first waves were unmanned carrying explosive death to the immortal rain of daemons massing upon the barren ground. They all exploded in perfect synchronicity upon ground contact clearing the breach. Wave upon wave of fresh daemons immediately charged forward to fill the gap. Three more waves of drop pods split down raining more death whole sale. Orpheus stepped out from the last pod with his Honor Guard of Templar Brethren and a hulk clad in umber yellow carrying a titan hammer clutched tightly across his chest. More Templars disembarked from a cluster of nearby pods bristling with bolters. "Converge." came the single command from Orpheus then their guns erupted. Daemon flesh was shredded asunder as the last of the loyalist Legion stepped upon the grave earth of Nęō Têrrá to reclaim their lost prize. "We must take the ancient throne room."

Their highly polished black armor shone under the lunar moon filling the pitch black sky with an umber sheen. Overhead a godlike being clad in golden armor soared above the filthy corrupted masses. Sanguinius drew forth a long Spear and chucked it into the very heart of the cancerous lot. A massive explosion erupted emulating thousands upon thousands of daemons instantly. Immediately the Templars spilled into the open ground entering the outer layers of the palace. "Let there be light." commanded the Primarch. Bolters poured into the daemonic rank as they continued to advance pushing back the evil.

Something huge and dark swooped down from the clouds aiming directly at the Primarch. It had long bat like wings and was swollen with grotesque muscle. Carrying an immense axe drenched in blood the greater daemon smiled revealing row upon row of sharp pointed filed fangs. Sanguinius drew another Spear from his back and spun in place suddenly face to face with his ancient foe. The beast crashed into the Spear tip screaming in pain. Sanguinius gripped the leather bound haft tight as a steel vice rotating the head as it punctured through its crooked spine. Silver energy spilled from the shaft incinerating the daemon spawn. A cloud of black ash rained down upon the daemon masses as they looked up to see its sudden demise. The Primarch smiled.

The death of the vile Bloodthirster brought forth great cheers amongst the Templar ranks. McGregor held the Titan Hammer over his head in exclamation for all to see just as the first light of a new dawn split down from the red skies above. A great dreadknight clad in pitch black armor strode forth from a hidden cave to join his brethren. The single name ‘Ionus’ was etched in acid across his front armor plate. "Today is a good day to be a Templar." its voice boomed over the vox.

"My brother, every day is a good day to be a Templar." Orpheus kneeled before the dreadknight.

Sunday, September 02, 2018

Assassin Part 49 - Nęō Térrà - Final Confrontation

+++ The Templars lead by their champion have returned finally to Terra to engage the Chaos forces massing there. Orpheus has called upon every Templar contingent to arrive at once overwhelming the enemy. Sigismund reborn has awaited their arrival with the first contingent holding the enemy at bay. The fell forces call upon the warp to deliver rank upon rank of daemonkin. The fate of the Imperium will be decided in melee. +++

Friday, August 31, 2018

Thursday, August 30, 2018


The Emperor and Horus engaged one another in the throne room of the massive battle barge, a battle that was both physical and psychic in nature. Though the Emperor's psychic gifts and martial skills were unequalled, he found himself unwilling to summon his full strength against his beloved son. The Emperor suffered grievous wounds at Horus' hands, and after a score of thrusts, parries and counter-thrusts between the Emperor's Runesword and his own Lightning Claw, Horus sliced open the Emperor's chest armour, then opened his jugular and severed the tendons in his right wrist, disarming the Emperor. A psychic blast seared the flesh from the Emperor's face, destroying one of the Master of Mankind's eyes. After tearing the Emperor's right arm from its socket, Horus raised his father high over his head, and broke his back over his knee.

Sunday, August 19, 2018

2k Batrep - Imperium vs Imperium

Had a game yesterday versus Blood Angels-Guard-Salamanders; I was running Blood Angels-Deathwatch-Custodes. My opponent has three battalions and I have two ballations (BA & DW) and a Vanguard (Custodians). We were playing one of the ITC Missions with five objectives - one in the center of each table quarter and one in the center of the table. Deployment was diaganol table quarters and you couldn’t deploy with 9" of the table center.

Here’s my abbreviated list:

Captain - Angel’s Wings (relic) Stormshield - Thunderhammer /WLT Artisan of War /Death Visions of Sanguinius
Captain - Jump Pack - Stormshield - Hammer of Baal (relic)

5x Scout - Bolt Pistols & Combat Blades
5x Scout - Bolt Pistols & Combat Blades
5x Scout - Bolt Pistols & Combat Blades

Watch Master - Tome of Ectolclades (relic)
Watch Captain - Jump Pack - Thunderhammer - Storm Bolter - Bane Bolts (relic)

4x Intercessor - Bolt Rifles & Auxiliary Grenade Launcher
Intercessor Sergeant - Bolt Rifle & Power Sword
2x Plasma Inceptor

2x Veteran - Storm Bolters & Chainswords
Black Shield - Storm Shield & Power Sword
Watch Sergeant - Storm Bolter & Power Axe
Veteran - Deathwatch Frag Cannon
Veteran - Infernus Heavy Bolter

2x Veteran - Storm Bolters & Chainswords
Black Shield - Storm Shield & Power Sword
Watch Sergeant - Storm Bolter & Power Axe
Veteran - Deathwatch Frag Cannon

Shield-Captain on Dawneagle - Auric Aquilas (relic)

4x Allarus Custodian - Castellan Axes

4x Warden - 3x Castellan Axe & Guardian Spear

Vexilla Praetor - Guardian Spear - Vexilla Magnifica

My opponent had the following (best guess from memory):

Captain - Angel’s Wings (relic) Stormshield - Thunderhammer /WLT Gift of Foresight /Death Visions of Sanguinius

5x Scout - Bolt Pistols & Combat Blades
5x Scout - Bolt Pistols & Combat Blades
5x Scout - Bolt Pistols & Combat Blades

9x Death Company Marine - Jump Packs - 4x Chainsword - 5x Power Sword
15x Death Company Marine - Jump Packs - Chainswords & Thunderhammers


9x Guardsman & Mortar Team
9x Guardsman & Mortar Team
9x Guardsman & Mortar Team


Captain - Bike - Thunderhammer
Librarian - Force Stave

4x Tactical Marine - Lascannon
Sergeant - Bolter

4x Tactical Marine - Lascannon
Sergeant - Bolter

4x Tactical Marine - Lascannon
Sergeant - Bolter

4x Devastator - 2x Missile Launcher - 2x Lascannon - Armored Cherub
Sergeant - Bolter - Signum

I finished deploying first, won the roll off and chose to go second. There was a big piece of line of sight blocking terrain right in the middle of the table so I wasn’t too worried about the lascannons and rockets deploying everything out of line of sight; I held the following units in deep strike reserve:

BA Captain - Hammer of Baal
Watch Captain
Fortis Killteam (Primaris)
Allarus Custodians

I knew I had to get rid of those two Death Company squads... my opponent held the Thunderhammer squad in reserve along with his Captain and deployed the Power Sword squad as close as possible. I deployed my scouts to Wall off my Deathwatch units from a first turn charge. Deathwatch Vets and Watch Master were inside a building and the Praetor was behind them. My opponent deployed his Devs on top of a building in the rear of his deployment zone with the Wyvern behind a building, sprinkling the guardsmen and Marines all around to block out deep strikes. Mephiston deployed up front too. His Salamander characters deployed back to the rear.

I did not attempt to seize. My opponent used a strategem to scout move the Death Company moving past the big building in the middle of the table.

-1st Turn Opponent
Death Company moved up surrounding my Scouts. Mephiston first cast Wings and moved up on top of the building then attempted to cast a psychic power on the Death Company for +1 attack but failed. Mortars and Wyverns fired killing a few scouts opening up a couple holes so his Death Company could assault into the building with my Deathwatch inside. His charge was around 6-7" so he couldn’t get into base contact with much of my Vets. He didn’t roll that well to hit and wound... a few scouts survived and he only killed a couple Vets. My counter assault was much better taking out 7 Death Company then the last two fled the battle due to morale. One down and one to go.

-1st Turn Me
I moved up my Vets to shoot Mephiston and the Shield-Captain flew up behind the building so he could shoot some guardsmen. I brought in the Fortis Killteam and Watch Captain to lend some more fire power into Mephiston. I positioned my surviving scouts to screen and block off deep strikes as best as possible for the next turn. My Praetor ran into the little building in the back moving up to the second level. Mephiston got blown out of his boots but it took the Fortis Killteam to finally finish him off. The Shield-Captain killed 5-6 guardsmen.

I was up on points at the end of the turn having killed more units and scored two secondaries.

-2nd Turn Opponent
The guard that got shot up moved back and the other units held still. In came the big Death Company plus his Captain... ouch. There was some more artillery barrage from the mortars and Wyvern... they may have killed a couple scouts collectively. Note my Vets and Fortis Killteam were in cover for the sweet 2+ save. :)

So onto the big assault phase... the Captain failed his charge and took a couple wounds for his troubles lol - my Vets were able to drop around five to six Death Company on overwatch... gotta love those frag cannons !!! The Fortis Killteam was slaughtered to the last Marine but again I only lost a couple Vets thanks to the storm shields and my Watch Captain also got smashed to death. My Watch Master was able to heroically intervene and overall follow up attacks from the survivors accounted for several more Death Company. My opponent’s dice were pretty bad again but he finally did some damage. The last of Death Company lost a couple more to morale only leaving two to three left.

-2nd Turn Me
My Shield-Captain and Warlord both moved to tangle with my opponent’s Captain while my Praetor moved in to finish off the last of the Death Company. Vets fell back so I could shoot them with other units. I opted to keep the rest of my reserves off the table. I wiped out both the Captain and Death Company increasing my lead on points. I really felt like I was in a good position now having eliminated all the major threats.

Summary of remaining turns:
The third turn I brought in my reserves over on my opponent’s left flank and they pretty much rolled right up it by the end of the game for a commanding win.

Friday, August 17, 2018

Second Smash Captain - Started Painting

I’ve just started painting my second Smash Captain and still have a way to go. No washes as yet for example.

Tuesday, August 07, 2018

Assassin - Part 48 - Nęò Tęrrá (Rebirth)

The Battle Barge hung close to the edge of the strongest outer gravity well emanating from the singularity of the black hole. Space debris sped past it falling from every direction into the well dematerializing. The launch bays opened releasing two waves of steel coffins into the void. Some were etched with Gothic text telling of minor and major deeds. Others had noble crests attached. Each one was unique.

One by one each was pulled into the heart of the massive well. "Let them always be remembered." said Orpheus. "They willingly gave their lives in service to our Chapter with no question. May you all be reborn to a new life. You will never be forgotten." A single tear rolled down his cheek cutting through the dark grime. "Reverse engines." The warp drive lumbered into life as a team of tech adepts brought it online again. A thrum of energy strum ripped into space in sync with the closing of the launch bays sealing the barge. The space hulk imploded as it was ripped apart by the immense overlapping gravity fields just as the Templar Battle Barge made its warp jump.

Wednesday, August 01, 2018

Sunday, July 29, 2018

Space Marine Domination

According to the Internet Space Marines are THE worst army in Eighth Edition. I am planning to bring my Ultramarines to a large GT in SoCal next month. I have been practicing with my army since I first started to build it over a year ago. In my opinion while Bobby G gun-line is no longer a thing (which is a good thing) Space Marines are still okay and can get the job done. Sure they are not top tier but what about players that want to play what they love and do well with it.

The GT I’ll be attending is using the ITC Missions which is pretty much all I play. I have heard SoCal is a meta for 40k but I come from the east coast. I look forward to facing off against xenos and Knights. I should mention I have some allies but Ultramarines form the bulk of my list. I will post some more leading up to the GT plus a report on the event.

Tuesday, July 24, 2018

Monday, July 23, 2018

McBane version 2.0

McBane has been resurrected once again and reprogrammed with a fresh new killcode.

Friday, July 20, 2018

What Makes the new Deathwatch Work

Deathwatch was released just prior to Imperial Knights then seem to have been forgotten. Several prominent competitive players stated prior to that they thought Deathwatch is solid and can go the distance shortly after their official release. So since then they have slipped back into anonymity and honestly you never seem to really hear anything about them anymore. Is Deathwatch truly competitive now that the dust has finally settled? My answer is yes they are but they require tactical play and need an ally to shore up their weaknesses. I would even go so far to say Deathwatch is currently the best all around Space Marine army right now. Personally I have no plans to play Knights with my army because I like to avoid crutch units, which is what they are in my mind.

If you watch video Battle Reports you might come away with the feeling Knights are nigh unbeatable and the games I’ve seen that featured the newly released Deathwatch just can’t seem to win. The thing is it doesn’t have to be that way. Consider that Deathwatch has some solid core units, great stratagems and some fantastic wargear. So how to put it altogether is the question.

-Veterans and Primaris Space Marines-
These two units are your core troops (objsec) and they are both quite solid. Veterans have access to some unique special weapons such as the frag cannon and a lot of really good options. Their bolt weapons have Special Issue Ammo (SIA) which offers a plethora of versatility - Vets can quickly bolter down a lot of of tough enemy units. Think of Vets as Sternguard on crack due to the various types of superior SIA rounds plus other options such as spamming chainswords for those sweet sweet extra attacks. For example Hellfire rounds automatically wound on 2+ and depending on what slot the target enemy units comes from the Vets are rerolling 1s to wound... that’s really really good. Stick them beside a Watchmaster and they are rerolling misses too. There are means to change the chosen enemy slot such as using a stratagem - for example you can first focus fire on enemy troops to sweep aside chaff then later switch to enemy elites. My current build is four veterans with stormbolters and chainswords, Watch Sergeant with a power axe and stormbolter plus another veteran with either a frag cannon or Infernus Heavy Bolter. One of the Vets replaces his chainsword for a stormshield for some much needed resilience. There are many good builds though, this is just one example. Add a Black Shield and the killteam CSM suddenly heroically intervene.

Primaris killteams have the option to mix various models from different units and gain extra abilities. Primaris killteams also have access to SIA... Bolt rifles at AP2 for example. My current build is a five man Intercessor squad which is mandatory and attach two plasma Inceptors. There’s some good strong synergy here for sure. Plasma is always a good thing which shores up one of the major drawbacks to fielding Intercessors.

The Watchmaster is must take and functions similar to a Chapter Master plus he sports a Guardian Spear (think Custodes). Watch Captains have access to some very powerful wargear, relics and Warlord traits for the super buffs. My favorite combination is jump pack, Thunderhammer, stormbolter, Castellan of the Black Vault (Warlord trait) which makes a weapon +1 damage plus inflict mortal wounds on rolls of 6 to wound, plus Bane bolts (relic) which also inflict mortal wounds and has access to SIA as well... this is ubër Captain Smashfucker. I think a Librarian is a solid third pick if you’ve got the points left over for psychic defense and Smite; I’d equip him with a jump pack as well for the mobility.

So these units form your core for a battalion. Run this with another battalion such as Blood Angels and you’ve suddenly got 13 command points to start the game which is not shabby.

I have to mention the Leviathan dreadnaught armed with two storm cannons and two heavy flamers... it can potentially delete an enemy unit per turn plus you can use a stratagem to place him in deep strike reserve to ward off enemy alpha strikes. You’ll need another heavy support - my go to unit is the quad launcher - it doesn’t need line of sight to target enemy units and is excellent for clearing out more chaff.

I’d like to write more articles on Deathwatch and would like to know what types of topics you’d like featured.

Thursday, July 19, 2018

Tuesday, July 17, 2018

Next Deathwatch Veteran - Sergeant

Here’s my Sergeant for my first veteran squad. He is armed with an eviscerator from the assault Marine kit so it could represent a variety of melee weapons such as a power axe or power fist. You can see the details of the stormbolter better now which is from Pop Goes the Monkey - fantastic kit !

Sunday, July 15, 2018

Assassin - Part 47 - NęóTęrrà (Demise)

"This is the dead body of the daemon Prince Angron, former Primarch of the World Eaters originally known as War Hounds." said Orpheus. "I can’t even begin to imagine what slew him. Tyranids would be no match for him. Angron was subpar and wasted his Legion as did all the other Traitor Primarchs, embedding the dark nails of pain into their brains thus erasing any vestiges of martial honor they had left. Angron slew all of his Captains upon being first introduced to them except for Kharn whom was only spared by the dark gods. They fight as small war bands at most now. Their legacy is a stain upon all decency."

Orpheus scoured the immediate area beside the rotted husk. "Look... there’s one of his axes." He pointed to a huge weapon laying upon the ground. The hilt was very long and many highly detailed runes had been intrinsically etched into the bronze. "It’s teeth were taken from a fabled Mica Dragon." Stowing his pistol the Templar got down on his knees grabbing the hilt with both hands. Slowly he curled it up to his chest. It felt so heavy his biceps bulged and sweat broke out upon his brow. Lifting the heavy head he brought it down in one fell swoop obliterating the remains of the malformed being.

"Now we must return to Terra."