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Happiness is success... (Buddha)
Saturday, September 12, 2015
40k Batrep - Part 1 - Ravenwing vs. Salamanders Battle Company [1850]
This game is from last weekend over the Labor Day holiday. We were testing one of the BeakyCon5 sample missions:
Deployment - Vanguard Strike
Primary Objectives:
1) Emperor's Will
2) Slay the Warlord
Each primary objective is worth 20 battle points if you win, 10 battle points for a draw and 0 if you lose.
Secondary Objectives:
First Strike - Line Breaker - Last Strike
You score First Strike if you destroy an enemy unit the first turn.
You score Last Strike if you destroy an enemy unit the last turn.
Each secondary objective is worth 2 battle points.
The number of game turns is fixed at six turns and the game must go at least four turns.
Here is my army list:
+++ Ravenwing (1850) +++
++ Ravenwing Strike Force (1625) ++
+ Fast Attack (930) +
Ravenwing Bike Squad (215)
4x Ravenwing Biker - 2x Grav Gun
Ravenwing Attack Bike - Multi-Melta
Ravenwing Sergeant - Melta Bombs
Ravenwing Bike Squad (215)
4x Ravenwing Biker - 2x Grav Gun
Ravenwing Attack Bike - Multi-Melta
Ravenwing Sergeant - Melta Bombs
Rules:
Grim Resolve - Hammer of Wrath - Hit & Run - Outflank - Ravenwing - Scout
Ravenwing Black Knights (205)
4x Black Knight - Ravenwing Grenade Launcher
Huntmaster - Melta Bombs
Ravenwing Black Knights (200)
4x Black Knight - Ravenwing Grenade Launcher
Huntmaster
+ Elites (215) +
Ravenwing Command Squad (215)
4x Black Knight - 2x Ravenwing Grenade Launcher - Ravenwing Company Banner
Ravenwing Apothecary
Ravenwing Champion - Blade of Caliban
+ HQ (480) +
Interrogator-Chaplain (170) - Auspex - Power Fist - Rosarius - Crozius Arcanum - Shroud of Heroes - Space Marine Bike
Librarian (110) - Psychic Hood
Force Sword - Space Marine Bike
Psyker Mastery Level 2
Sammael (200) - Iron Halo
Warlord Trait:
Rapid Manoeuvre
Corvex (Jetbike) - Plasma Cannon
Raven Sword
++ Dark Angels Formation Detachment (225+95) ++ Ravenwing Support Squadron
Rules:
Grim Resolve - Interceptor - Ravenshield - Strafing Run - Support squadron - Anti-Grav Upwash
Ravenwing Land Speeder - Heavy Bolter - Typhoon Missile Launcher
Ravenwing Land Speeder - Heavy Bolter - Typhoon Missile Launcher
Ravenwing Land Speeder - Heavy Bolter - Typhoon Missile Launcher
Ravenwing Darkshroud (95) - Assault Cannon
Warlord Trait: Rapid Manoeuvre:
Your Warlord, and any unit he joins, can either roll 2 dice when they run, using the highest roll, or can add D6" to any Turbo-boost they make (or Flat Out move, in the case of Master Sammael on his Land Speeder).
Unfortunately I don't have a copy of my opponent's army list:
Double Demi Air (1850)
Space Marines
++ Gladius Strike Force ++ (1850)
Chapter Tactics - Salamanders
Core (1555)
Battle Demi Company I (805)
HQ
Captain - Combi-Melta - Relic Blade /Warlord
Fast Attack
Assault Squad (130)
4x Assault Marine - Jump Packs - Flamer - Eviscerator
Space Marine Sergeant - Chainsword - Plasma Pistol
Heavy Support
Devastator Squad (110)
4x Devastator - 4x Multi-Melta
Sergeant
Drop Pod
Troops
Tactical Squad (170)
9x Space Marine - Meltagun - Multi-Melta
Sergeant - Combi-Melta
Drop Pod
Tactical Squad (175)
9x Space Marine - Meltagun - Multi-melta
Sergeant - Combi-Melta - Melta Bombs
Drop Pod
Tactical Squad (95)
4x Space Marine - Flamer
Sergeant - Chainsword - Plasma Pistol
Razorback - Dozer Blade - Twin-linked Heavy Flamer
Battle Demi Company II (750)
HQ
Chaplain (120)
Jump Pack - Plasma Pistol
Fast Attack
Assault Squad (105)
4x Space Marine - Jump Packs - Flamer
Sergeant - Chainsword - Plasma Pistol
Heavy Support
Devastator Squad (135)
4x Space Marine - 4x Heavy Bolter
Sergeant
Razorback - Dozer Blade - Twin-linked Lascannon
Troops
Tactical Squad (120)
4x Space Marine - Meltagun
Sergeant - Combi-melta - Melta Bombs
Razorback - Dozer Blade - Twin-linked Lascannon
Tactical Squad (110)
4x Space Marine - Flamer
Sergeant - Plasma Pistol - Power Sword
Razorback -Dozer Blade - Twin-linked Heavy Bolter
Tactical Squad (160)
9x Space Marine - Flamer - Missile Launcher
Sergeant
Rhino
Auxiliary
Anti-air Defence Force * (295)
Hunter
Stalker
Stalker
Stalker
Warlord Trait - Rites of War - All units can use the Captain's leadership
Pre Game Analysis
Wow that's a lot of Marines and it's a fairly mobile army with the transports and jump infantry. If my opponent deploys correctly it will be all but impossible to take his Emperor's Will objective so I'll have to be careful and plan on playing that objective to a draw. He might also be cagey with his Warlord so I'll have to try enticing him to venture out for some good old fisticuffs. This game could easily come down to secondary objectives and they can all be scored by both armies.
My opponent's anti-air formation can make short work of my skimmers if I'm not careful... There was a good sized piece of line of sight blocking terrain in the middle of the table so I'll have to use that to my advantage.
My army is more mobile and stronger in melee so I'll have to use those attributes to my advantage. I also have more armor ignoring shooting to quickly cut down any green Marines foolish enough to stray too far from their transports.
Should be a close game so have to play smart.
Story Line
Sammael, Master of the Ravenwing, has been informed by the Inner Circle that it's possible a traitorous Fallen may have duped a nearby Salamander detachment infiltrating them. The Fallen Angel must be captured even if every last Salamander is lost as a casualty of the hunt. There is no time for any remorse. Upon discussion with Interrogator Chaplain Lionus whom has collected five black pearls it is decided there can be no discretion.
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