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Blood Vow

Happiness is success... (Buddha)

Tuesday, June 18, 2013

Part 2. Building a Competitive Mono Nurgle Army

The first article in this series covered my choices for the Chaos Space Marine primary detachment.

Nurgle Chaos Space Marines

This article discusses my choices for the daemonic allies...

Great Unclean One
Greater Rewards x2, Psyker (Mastery Level 3 - Biomancy)

15x Plaguebearers of Nurgle

15x Plaguebearers of Nurgle

Plague Drones of Nurgle
5x Plague Drones of Nurgle - Rot Proboscis
Plaguebringer - Rot Proboscis, Greater Reward

Daemon Prince
Daemon of Nurgle, Daemonic Flight, Warp-forged Armour, Greater Rewards x2, Psyker (Mastery Level 3 - Biomancy)

The Greater Daemon provides support for the troops or can deep strike versus certain armies and act as a major distraction. If he rolls up Iron Arm even Tau are going to have some problems dropping him in one turn which lets the rest of your army rush forward unhindered. Biomancy is THE psychic lore of choice for monstrous creatures. Big Fatty is the one unit in 40k that can go all the way up to T10! That's just crazy. A railgun or demolisher cannon wounding on a 4+... Missile launchers needing 6s... Heh. It's not always going to be there but when it is use it to the max. Nobody can do Biomancy better than Nurgle.

I prefer two big squads of 15 Plaguebearers versus three squads of ten. They will last that much longer plus you've got the Death Guard... Six tough as nails scoring units. Plaguebearers for this type of army are my preferred choice for objective squatting over the zombies. To me there is no comparison plus they can deep strike as well. Over the course of a game the Plaguebearers will last longer and this is another reason why I have steered away from the Typhus list. An opponent must first work their way through the Death Guard and other big nasties before they can even start to think about messing with the daemonic troops. Plaguebearers are +1T, 5++, shrouded and have poison versus the zombies plus they will never break as well. I always go with quality over quantity.

My last two choices are there to add more mobility to the army that is very hard hitting in melee... Plague Drones and the flying Nurgle Prince. These are two more highly resilient units that can quickly reach out and spread the disease! What's not to like about Plaguebearers riding giant blow flies?? The Drones have 3+ poison attacks plus the Plague Bringer has a Bale Sword when needed to make short work of any nuisances. There is also the option to equip the Daemon Prince with the Bale Sword which is an AP2 melee weapon due to Smash when he wields it and that's pretty nasty when you stop to think about it. Plague Drones are one unit that can go toe to toe with Canoptek Wraiths and that's really saying something plus they are faster and tougher. Take into consideration the Chaos Lord and you quickly realize this army has a lot of speed when it needs it which is something Nurgle is not known for in the 40k universe... The mobile element takes some of the pressure off the Death Guard so they can get into position to do what they need to do.

The one component lacking from this army is long range fire power but I'm okay with that due to the fast units. It's my style of army all the way. In conclusion I think this army can work well and there is a lot of synergy between the various units plus i think it has great theme.

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