Yesterday I spoke about a
new style of play that could become more popular with the soon to release Chaos Space Marine (CSM) codex. Supposedly Typhus will make Cultists coung as Plague Zombies and there is no mention of them not being able to score - Feel no Pain, Fearless, plus Slow and Purposeful. CSM will now have one of the best new horde armies if this is true. 35 cultists in a max size unit and they appear to be around 5 points per model! Can you say crazy good? I sure can.
Today I want to go into more detail and point out some of the inherent strengths that come with an infantry heavy army and these are mainly due to the new 40k6 rules such as rapid fire.
Imperial Guard has transitioned quite well to the new edition mainly due to the rules for their orders. Blob IG was more of a novelty in 40k5 but now it is quickly becoming more prevalent and has remained competitive. Imperial Guard is one of the best choices for allies along with Space Wolves. There are many armies that are well adapted to infantry heavy lists besides guardsmen such as Dark Eldar and the non Venom generated mass poison weapons are coming into their own now.
Rapid Fire
This is a really big one - now a unit with rapid fire weapons can move and fire one shot at full range. Stormbolters en masse have been a strength for Grey Knights and now other armies can benefit as well. The new rapid fire rule makes plasma more than twice as good now and will return over melta again as the prevalent special weapon.
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