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Sunday, March 13, 2016
Imperial Fists Stone Gauntlet Army List [2000]
NOTE:
All the troops are all +1T and +1WS due to their boarding shields following certain restrictions (see below) and count as having defensive grenades.
+++ Stone Gauntlet • Imperial Fists (2000) +++
++ Legiones Astartes: Crusade Army List (Age of Darkness) (2000) ++
+ HQ (165) +
Alexis Polux (165) [Master of the Legion] [Warlord]
Rules:
Hammer Blow
Hardened Armour
Legiones Astartes
Master of the Legion
Void Commander
Unit Type: Infantry (Character)
|WS:6|BS:4|S:5|T:4|W:3|I:5|A:3|LD:10|Save:3+|
Iron Halo: Confers 4++ Invulnerable Save
Vigil Pattern Storm Shield: Confers 3++ Invulnerable Save
+ Troops (770) +
Legion Breacher Siege Squad (385)
14x Legion Breacher Siege Space Marine
3x Graviton Gun - Legion Vexilla
Rules:
Graviton Pulse
Hardened Armour
Legiones Astartes
Legion Breacher Siege Sergeant
Artificer Armour - Combi-Weapon - Melta Bombs - Breaching Charge - Power Fist
Rules:
Breacher Charge
Legion Sergeant: Unit Type: Infantry (Character)
|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+|
Legion Space Marine: Unit Type: Infantry
|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|
Legion Vexilla:
A unit with a Legion Vexilla may re-roll failed Morale tests.
Breacher Charge:
Range:Special|Strength:8|AP:2|Type: Melee - One Use - Blast - Wrecker|
Graviton Gun:
Range:18"|Strength:*|AP:4|Type: Heavy 1 - Blast - Concussion - Graviton Pulse - Haywire|
Legion Breacher Siege Squad (385)
— See above
+ Elites (45) +
Apothecarion Detachment (45)
Legion Apothecary - Narthecium
Rules:
Legiones Astartes
Legion Apothecary: Unit Type: Infantry (Character)
|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|
Legion Quad Launcher Support Battery (225)
3x Legion Rapier
Incendiary Shell - Shatter Shell
Rules:
Extremely Bulky
Legiones Astartes
Sunder
Unit Type: Artillery
|WS:-|BS:-|S:-|T:7|W:2|I:-|A:-|LD:-|Save:3+|
Space Marine Crew: Unit Type: Infantry
|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|
Frag Shell:
Range: 12" - 60"
|Strength:5|AP:5|Type: Heavy 4 - Barrage - Blast|
Incendiary Shell:
Range: 12" - 60"
|Strength:4|AP:5|Type: Heavy 4 - Barrage - Blast - Ignores Cover|
Shatter Shell:
Range:36"|Strength:8|AP:4|Type: Heavy 4 - Sunder|
+ Troops (460) +
Phalanx Warder Squad (460)
Legion Vexilla
14x Phalanx Warder
3x Plasma Gun - 4x Power Axe
Rules:
Hardened Armour
Legiones Astartes
Shield Wall
Veteran Sergeant
Artificer Armour - Melta Bombs - Power Fist
Unit Type: Infantry
|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|
Veteran Sergeant: Unit Type: Infantry (Character)
|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+|
Boarding Shield:
Confers 6++ invulnverable save, increasing to a 5++ in close combat. User is treated as having defensive grenades.
Legion Vexilla:
A unit with a Legion Vexilla may re-roll failed Morale tests.
+ Heavy Support (335) +
Leviathan Siege Dreadnought Talon (335)
Rules:
Crushing Charge
Move Through Cover
Reinforced Atomantic Shielding
Leviathan Siege Dreadnought
Armoured Ceramite - 2x Leviathan Storm Cannon - Phosphex Discharger - 2x Twin-linked Volkite Caliver
Rules:
Crawling Fire
Deflagrate
Lingering Death
Leviathan Siege Dreadnought:
WS:5|BS:5|S:8|Front:13|Side:13|Rear:12|I:4|A:4|HP:4|Type: Vehicle (Walker)|
Armoured Ceramite:
A vehicle with this wargear is not subject to the additional D6 armour penetration caused by weapons with the Melta special rule.
Leviathan Storm Cannon:
Range: 24"|Strength:7|AP:3|Type: Heavy 6 - Sunder|
Phosphex Discharger:
Range: 6" - 18"|Strength:5|AP:2|Type: Heavy 3 - One Use - Barrage - Blast - Poison (3+) - Crawling Fire - Lingering Death|
Volkite Caliver:
Range:30"|Strength: 6|AP:5|Type: Heavy 2 - Deflagrate|
+ Legion +
Legion Astartes [Loyalist, VII: Imperial Fists]
++ Selection Rules ++
Breacher Charge:
May be used in assault isntead of the carrying model's normal attacks or weapons. The model makes a single attack. Place the Blast template anywhere in base contact with the attacking model so it covers the enemy. The template may not cover friendly models. Roll to hit against the majority Weapon Skill of the enemy (buildings, emplacements, and stationary vehicles are hit automatically). On a hit, the template remains where it was placed. On a miss, roll a scatter die and flip the template in the direction indicated (always flips).
Crawling Fire:
After the blast marker is placed for a weapon with this rule, the firer may move the marker up to 2" in any direction so long as this would cover more models than previously.
Crushing Charge:
When charging, the model inflicts 2 Hammer of Wrath attacks and gains +1 Initiative in the Assault phase of any turn in which it has charged.
Deflagrate:
After normal attacks by this weapon have been resolved, count the number of unsaved wounds caused on the target unit. Immediately resolve a number of additional automatic hits on the same unit using the weapon's profile equal to the number of unsaved wounds - these can then be saved normally. Models must still be in range in order for the additional hits to take effect. These additional hits do not themselves cause more hits.
Extremely Bulky
Graviton Pulse:
Instead of rolling to wound normally with this weapon, any model caught in its blast must instead roll equal to or under their Strength on a D6 or suffer a wound (a roll of a 6 always counts as a failure). After the Graviton pulse weapon has been fired, leave the Blast marker in place. This area now counts as both difficult terrain and dangerous terrain for the next turn.
Hammer Blow:
At the start of any Assault Phase, Polux may lower his Attacks characteristic to 1 but ignore the Unwieldy rule for his Power Fist for that phase. He would still have 2 attacks on the charge.
Hardened Armour:
Hardened Armour counts as being Void Hardened. Failed armour saves against template and blast weapons may be re-rolled. Reduces distance rolled for charges, sweeping advances, and run moves by 1".
Legiones Astartes:
Units with this special rules may always attempt to regroup regardless of casualties.
Lingering Death:
When a blast weapon is used with this rule, leave the blast marker in play for the rest of the game. This area is now treated as dangerous terrain for all models with a Toughness value and open-topped vehicles.
Master of the Legion
Move Through Cover
Reinforced Atomantic Shielding:
A Leviathan Dreadnought has a 4+ invulnerable save. In addition, if the Leviathan suffers a Vehicle Explodes damage result, add +D3 Str and +D3" to the radius of the blast.
Shield Wall:
If unengaged and has at least 5 members remaining, gains +1 WS in any turn in which it has been charged by the enemy. Friendly models joining the squad gain this benefit as long as five models with the special rule survive.
Sunder:
Attacks with this rule may re-roll failed Armour Penetration rolls.
Void Commander:
Polux and any unit he joins may opt to pass or fail any Morale or Pinning checks. In addition, one Infantry type unit with the Legiones Astartes (Imperial Fists) rule in an army with Polux may gain the Deep Strike rule via teleportation.
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