¥ Terminus Est Search Engine ¥
Blood Vow
Happiness is success... (Buddha)
Sunday, August 23, 2015
Army List Analysis • IronStar [2000]
This army is composed of three separate detachments:
Clan Raukaan - Iron Hands - Allied Detachment
Ravenwing Strike Force - Dark Ahgnels - Formation Detachment
Librarius Conclave - Iron Hands - Formation Detachment
There are two Eternal Warriors and it's an all biker army except for the Darkshroud. Highly mobile, lots of mid ranged fire power and several units are melee centric. The army also has a lot of tricks.
++ Space Marines Supplement - Clan Raukaan ++
Allied Detachment (735)
+ HQ (260) +
Chapter Master (260)
Gifts: The Gorgon’s Chain - Iron Halo
Artificer Armor - Lightning Claw - Thunder Hammer - Bike
WS:6|BS:5|S:4|T:5|W:4|I:5|A:4|LD:10|Save:2+/4++
The Gorgon’s Chain:
The bearer of the Gorgon’s Chain has the following special rules, depending on how many unsaved Wounds he has suffered during the battle:
Wounds Suffered - Special Rules
0 Wounds suffered - The bearer has a 3+ invulnerable save, +1 to his Feel No Pain rolls and the Eternal Warrior special rule.
1 Wound suffered - The bearer has a 3+ invulnerable save and the Eternal Warrior special rule.
2 Wounds suffered - The bearer has a 3+ invulnerable save.
3 Wounds suffered - The bearer has a 4+ invulnerable save.
Each time the bearer suffers an unsaved Wound or recovers a Wound as a result of the It Will Not Die special rule, the effects of the Gorgon’s Chain change immediately; you should roll the bearer’s saves individually.
+ Elites (275) +
Command Squad (275)
Company Standard - 4x Melta Bombs - 4x Storm Shield - 4x Grav Gun - Bikes
Apothecary
WS:4|BS:4|S:4|T:5|W:1|I:4|A:2|LD:9|Save:3+
Company Standard:
Friendly units within 12" of the bearer, drawn from the same Chapter, re-roll failed Morale checks, Pinning tests and Fear tests.
+ Troops (200) +
Bike Squad (200)
Attack Bike - Multi-Melta (W:2)
Biker Sergeant - Combi-Grav - Melta Bombs
2x Space Marine Biker
2x Space Marine Biker w/ Grav Gun
WS:4|BS:4|S:4|T:5|W:1|I:4|A:1|LD:8|Save:3+
++ Dark Angels Ravenwing Strike Force ++ (920)
+ Fast Attack (510) +
Ravenwing Bike Squad (215)
4x Ravenwing Biker - 2x Grav Gun
Ravenwing Attack Bike - Multi-Melta (W:2)
Ravenwing Sergeant - Melta Bombs
Ravenwing Bike Squad (215)
4x Ravenwing Biker - 2x Grav Gun
Ravenwing Attack Bike - Multi-Melta (W:2)
Ravenwing Sergeant - Melta Bombs
WS:4|BS:4|S:4|T:5|W:2|I:4|A:2|Ld:8|Save:3+
Rules:
Grim Resolve - Hammer of Wrath - Hit & Run - Jink
Outflank - Ravenwing - Relentless - Scout
Ravenwing Darkshroud (80) - Heavy Bolter
Rules:
Deep Strike - Fear - Icon of old Caliban - Jink - Outflank
Ravenwing - Scout - Shrouded - Stealth
BS:4|Front:10|Side:10|Rear:10|HP:3|Type:Fast, Skimmer
+ Elites (210) +
Ravenwing Command Squad (210)
4x Black Knight
Apothecary
Ravenwing Company Banner - 2x Ravenwing Grenade Launcher
Rules:
Grim Resolve - Hammer of Wrath - Hit & Run - Jink - Outflank - Rad Charge
Ravenwing - Relentless - Rending - Scout - Skilled Rider - Stasis Anomaly
WS:4|BS:4|S:4|T:5|W:1|I:4|A:2|Ld:9|Save:3+
Ravenwing Company Banner:
Automatically pass hit&run tests and roll 4D6 for distance rather than 3D6. All friendly models within 12" reroll failed moral-, fear- or pinning tests.
+ HQ (200) +
Sammael (200) - Iron Halo
Rules:
Grim Resolve - Jink - Outflank - Ravenwing - Scout - Skilled Rider
Corvex (Jetbike) - Plasma Cannon - Twin Linked Storm Bolter
Raven Sword
Rules:
Eternal Warrior - Fearless - Gets Hot - Hatred (Chaos Space Marines) - Hit & Run
WS:6|BS:5|S:4|T:5|W:3|I:5|A:3|Ld:10|Save:3+/4++
Warlord Trait: Rapid Maneuver
Your Warlord, and any unit he joins, can either roll 2 dice when they run, using the highest roll, or can add D6" to any Turbo-boost they make (or Flat Out move, in the case of Master Sammael on his Land Speeder).
++ Space Marines Librarius Conclave ++
Formation Detachment (345)
Chapter Tactics - Iron Hands
Rules:
Empyric Channelling
Librarian (115)
Mastery Level 2
Force Axe - Melta Bombs- Space Marine Bike
Librarian (115)
Mastery Level 2
Force Axe - Melta Bombs- Space Marine Bike
Librarian (115)
Mastery Level 2
Force Axe - Melta Bombs- Space Marine Bike
WS:5|BS:4|S:4|T:5|W:2|I:4|A:2|Ld:10|Save:3+
Psychic Hood:
Each Time a unit (or model) is targeted by an enemy psychic power and is within 12" of a frieldly model with a psychic hood, the wearer may attempt to deny the witch as if he were in the unit.
++ Roster Rules ++
Chapter Tactics: Machine Empathy: (Codex: Space Marines)
Chapter Tactics: The Flesh is Weak: (Codex: Space Marines)
First Huntsman (Ravenwing Strike Force):
May reroll your roll on the Warlords Trait table.
March of the Ancients: (Supplement: Clan Raukaan)
Objective Secured (Allied Detachment)
Speed of the Raven (Ravenwing Strike Force):
On the first turn of the unit, units count as jinking if they moved flat-out or turbo-boosted. May fire their weapons normally in the following turn.
Strike as One (Ravenwing Strike Force):
All units in this Ravenwing Strike Force must be placed either in reserve or deployed as normal. When placed in reserve, all units automatically arrive in your 2nd turn.
++ Selection Rules ++
Fear:
At the start of the Fight sub-phase, a unit in base contact with this model must take a Fear test. If the test is failed then the unit has it's WS reduced to 1 for the remainder of the sub-phase.
Grim Resolve:
A model with this rule has Stubborn and therefore ignores negative Leadership modifiers. In addition they may never choose to fail a morale check. Allows overwatch to be resolved at BS2.
Hammer of Wrath:
On the turn this unit charges into combat they get an Initiative 10 automatic hit at their unmodified Strength for each model with this rule.
Hatred (Chaos Space Marines):
Reroll all misses in the first round of each close combat.
Hit & Run:
Take an Initiative test at the end of the assault phase, if successful choose a direction and roll 3D6, move that far ignoring all models in base contact. If this would take you within 1" of another unit, stop 1" away. Ignore Difficult Terrain, but make Dangerous Terrain tests normally. Enemy units left makes an immediate D6" consolidation.
Icon of old Caliban:
All friendlies within 6" have Fear and Stealth. Units beginning their assault phase within 6" are not subjective to Overwatch.
Rad Charge:
On a to-wound roll of 6, two wounds are caused independent from the targets toughness.
Stasis Anomaly:
Every model of a unit hit by one or more weapons with this special rule suffers a -1 penalty to their Weapon Skill and Initiative, to a minimum of 1, until the end of the turn.
Stealth:
Counts it's cover save as 1 point better than normal (Combines with Shrouded)
Swift Vengeance:
Sammael may fire up to two weapons.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment