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Thursday, March 26, 2015

NEW INFO (including Artefacts) - Khorne Daemonkin Army Rules


ARMY RULES

Blood For the Blood God
Blood Tithe Points are generated each time the following occurs:

– A unit with Blood for the Blood God is completely destroyed, or destroys and enemy unit.

– A character with Blood for the Blood God is killed, or kills an enemy character in a challenge.

Maximum number of points is 8, and are spent for rewards off the table below at the start of the Daemonkin player turn. Blood Tithe Points may be rebuilt up to the maximum during the battle.

Blood Tithe Chart:
1: Infernal Contempt: Friendly units with Blood for the Blood God have Adamantium Will this turn.

2: Insatiable Bloodlust: Friendly units with Blood for the Blood God have Furious Charge, Rage this turn.

3: Unstoppable Ferocity: Friendly units with Blood for the Blood God have Feel No Pain this turn.

4: Apocalyptic Fury: Friendly units with Blood for the Blood God have +1A this turn.

5: Daemontide: 5 Fleshhounds or 8 Bloodletters are summoned within 12″ of any friendly Blood for the Blood God unit.

6: Harbingers of Blood and Brass: 1 Skullcannon or 3 Bloodcrushers are summoned within 12″ of any friendly Blood for the Blood God unit.

7: Dark Apotheosis: Pick a non daemon friendly character with Blood for the Blood God and make a Ld test.

– passed: replace model with DAemon Prince w/ Warpforged armor, retaining all artefacts & Warlord trait (if model was Warlord).

– failed: replace model with spawn

8: Fury Unbound: Pick a non daemon friendly character with Blood for the Blood God and make a Ld test.

– passed: replace model with Bloodthirster of Unfettered Fury, retaining Warlord trait (if model was Warlord).

– failed: model is killed


Khorne Daemons:

Daemon, Furious Charge, Hatred (daemons of Slaanesh)

Chariots have S7 Hammer of Wrath hits

Mark of Khorne:
Rage, Counter-Attack

Skulls for the Skull Throne:
Must always issue and accept challenges if possible. You may choose the order if multiple models have the option to challenge.

WARLORD TRAITS
1 – Warlord and friendlies within 12″ with the Blood for the Blood God rules reroll failed charges.

2 – Warlord has Zealot

3 – Warlord has +1A

4 – Warlord gains a bonus Blood Tithe point when he kills enemy characters in a challenge.

5 – Warlord has Preferred Enemy

6 – Warlord auto passes Leadership if he uses Fury Unbound, or Dark Apotheosis on the Blood tithe chart.

ALLIES / ALLIANCES
Battle Brothers: CSM, Chaos Daemons

Allies of Convenience: Necrons, Orks

Desperate Allies: Tau, Dark Eldar

Come the Apoc: Everyone else


More information...


Similar to the Necron Decurion the Daemonkin Blood Host Detachment consists of unique formations.

Rules for all three new Bloodthirsters are in this book.

The Lord of Skulls is available as a Lord of War choice.

Juggernauts are available as wargear.

Some Daemons saw a drop in points and various squads are fielded eight per unit (the infernal number of Khorne).

Daemons included in this book are not subject to instability and instead are fearless (HUGE).

There is a axe (Artefact) that when its user dies in battle a Bloodthirster appears for free.

There is another Artefact that makes psykers peril on any doubles within 24″ of the bearer.


And finally here are the new artefacts !!!

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