I'd like to present a proper batrep from the team tourney I participated in this weekend. There was around 15-20 teams there so you can just imagine the atmosphere. The tourney was at Coliseum of Comics in Kissimmee, Florida. CoC sure knows how to run a fun event! I was playing with fellow Wrecking Crew club member WhiteDevil and he decided we woll roll with machine gun Bugz, very nasty and quite fitting how this would be our last opportunity to play this list. Each team player could take a 750 point list and combined the two armies had to fill one FOC plus you could only take one HQ. Here is our combined list:
-HQ-
Hive Tyrant/twin-linked devourers, Warp Scream + 3x Tyrant Guard
-Troops-
8x Genestealer/feeder tendrils
8x Genestealer/feeder tendrils
8x Gaunts/Without Number, spinefists
8x Gaunts/Without Number, spinefists
-Elites-
Carnifex/twin-linked devourers
Carnifex/twin-linked devourers
3x Zoanthrope/3x Warp Blast, 3x Warp Scream
-Heavy Support-
Carnifex/Scything Talons, Barbed Strangler, +1T
I don't often play Tyranids so the list above might not be quite right so please forgive me if I made any mistakes. Our opponents were playing a mix of mech IG & SW. I don't have their lists with me so I'll just report what I can remember:
-HQ-
Rune Priest/Chooser of the Slain, Living Lightning
-Troops-
10x IG Veterans/2x meltagun
10x IG Veterans/2x meltagun
10x IG Veterans/2x meltagun
10x Grey Hunters/power fist, Mark of the Wulfen, flamer, meltagun - rhino/Hunter Killer Missile
10x Grey Hunters/power fist, Mark of the Wulfen, flamer, meltagun - rhino/Hunter Killer Missile
-Fast Attack-
Valkyrie/Missile pods
-Heavy Support-
Leman Russ Demolisher/hull mounted HB, HB sponsons
The 3rd mission was really tough. You rolled off to see who would be the attacker and who would be the defender. The defender got to deploy in a circle centered on the middle of the table with a 16" radius and had to go second. The attacker had to start with all units in reserve and deep strike everything. Also an attacking unit that drifted into the defender deployment zone automatically mishapped plus all units always scattered. Of course we lost the roll off and our opponents opted to be the defenders.
Like I said this was a really tough mission for the attacker. Our opponents used their 1st turn to spread out as much as possible covering as much of the table as possible. They decided to disembark their troops so they could run as well to fill up more real estate - that decision turned out to be a big mistake for them... Basically they were too aggressive.
I asked WhiteDevil if I could roll for all of our reserves and also roll for all of our scatters. First I rolled for our reserves and in came everything except the two units of gaunts so we would not get piecemealed to death, heh! Next WhiteDevil would place a unit and I would then roll for the scatters. We were able to keep everything from mishapping and WhiteDevil brought us in on a strong flank, except for one Zoanthrope which he placed close to the Valkyrie. The lone Zoanthrope answered the call destroying the gunship! We then machine gunned the enemy troops and whatever remained broke due to the stacked Warp Scream (i.e., cumulative -1s to their leadership tests). It was nasty and this turn pretty much put us so far ahead on victory points that we were assured of no less than a tie.
There were two means of scoring battle points - first there was battlepoints for the difference in victory points which we fully secured. The other means was to destroy non scoring units which we lost since we focused on dropping the opponents' troops. So we pulled out a draw and that combined with our two massacres from the first two rounds put us well ahead on total battlepoints so we ended up with best overall.
As I said this mission was tough on playing as the attacker but my dice were on fire so it all worked well for the old machine gun Bugz. This was a nice end to the 2009 year and I had a great time teaming up with my old buddy WhiteDevil.
G
No comments:
Post a Comment