¥ Terminus Est Search Engine ¥

Blood Vow

Happiness is success... (Buddha)

Thursday, October 05, 2017

Black Legion Tactica Part 2


Hi everyone ! It’s BBF here to share some tactical insight into playing Chaos Space Marines a new way for 40k. Black Legion is known for their terminators and their very best were referred to as Justearin during the Horus Heresy and prior to that period of strife. Every Legion had access to terminators but there was something very special about the Justearin - they were true monsters back in the day. Many members of the Lupercalia rose up from these very ranks such as Abbadon and Horus always wore terminator plate in battle. Now the Justearin are known as Bringers of Despair, infused with daemonic possession, and that they do so well !

Horde armies are the new black so what better way to counter them than bringing a low model count super elite army ? The army I present has very solid shooting versus infantry-monsters-vehicles, excels in melee and has lots of nasty tricks up its sleeve. It can be easily countered if your opponent tailors specifically against it but it does well versus most anything else. I have a lot of experience playing the same type of army for Horus Heresy (30k) which I feel has converted well to straight into eighth edition 40k.

Here’s the army list I’ve been using ...

++ Vanguard Detachment +1 CP (Chaos - Chaos Space Marines) [114 PL, 1999pts] ++

+ No Force Org Slot +

Legion - Black Legion

+ HQ [20 PL, 398 pts] +

Abaddon the Despoiler

Sorcerer in Terminator Armour:
Mark of Tzeentch
Eye of Tzeentch
Psychic Powers - Death Hex & Warp Time
Combi-Bolter & Force Axe


+ Elites [56 PL, 867 pts] +

Chaos Terminators:
Mark of Khorne
Chaos Terminator Champion: Chain Fist & Combi-Bolter
Terminator: Combi-Bolter & Power Axe
Terminator: Combi-Bolter & Power Axe
Terminator: 2x Lightning Claw
Terminator: 2x Lightning Claw
Terminator: 2x Lightning Claw
Terminator: 2x Lightning Claw
Terminator: Heavy Flamer & Power Fist

Chaos Terminators:
Mark of Slaanesh
Chaos Terminator Champion: Combi-Bolter & Power Fist
Terminator: Combi-Melta & Power Fist
Terminator: Combi-Bolter & Power Fist
Terminator: Combi-Melta & Power Axe
Terminator: Heavy Flamer & Power Axe ü

Chaos Terminators:
Mark of Tzeentch
Chaos Terminator Champion & 2x Lightning Claw
Terminator: Combi-Melta & Power Axe
Terminator: Combi-Bolter & Power Axe
Terminator: Combi-Bolter & Power Axe
Terminator: Heavy Flamer & Power Fist

+ Heavy Support [38 PL, 734 pts] +

Chaos Land Raider:
Mark of Slaanesh
Havoc Launcher
Twin Heavy Bolter
2x Twin Lascannon

Chaos Land Raider:
Mark of Tzeentch
Havoc Launcher
Twin Heavy Bolter
2x Twin Lascannon

++ Total: [114 PL, 1999 pts] ++

You’ve got 6 command points total since Abbadon automatically grants 2 command points and another two since this list is Battle Forged. The two five man Chaos terminator squads each ride in a Chaos Land Raider while Abbadon, the Sorcerer and the eight man terminator squad all teleport onto the battlefield.


Small armies are inherently easy to play as you have less mental book keeping - they do require more skill though than blob armies so there is definitely a trade off but it can work for you in a winning way if you’ve got the stones to roll with an elite army like this one.

A basic tactic is to rush your opponent with the land raiders ferrying Chaos terminators while the deep striking units come in close to their line to disrupt. Casting Warp Time on the eight man Chaos terminator ensures a first turn charge... you can multi assault to prevent as many enemy units as possible without the Fly keyword from shooting their next turn. Smart opponents will deploy in such a manner to prevent you from deploying your deep striking units deep into their backfield so come in front of them on one flank bringing in the land raiders for close by support. Smart opponents will also bubble wrap their best units with chaff like conscripts but a unit like this can easily gut one blob on the charge... remember you can pop the Khornate stratagem to assault twice plus if Abbadon is within range they reroll all missed hits. Removing one large blob first turn and scoring First Blood is a big deal.

The Sorcerer is a big part of what makes this army grind opponents to dust therefore it’s vital to properly screen him with the land raiders so your opponent can’t pick him off easily their next turn during the shooting phase. Death Hex is one of the best psychic powers in the Chaos Space Marine codex versus armies that rely upon invulnerable saves for key units... it will absolutely wreck units like the Swarmlord and Canoptek Wraiths. Eye of Tzneetch helps to ensure you successfully cast Smite and furthers your odds to blowing out a super Smite for d6 mortal wounds.

Abbadon is one of the best melee units in the game and my third article will delve into how to get the most bang for your buck with the Despoiler.

No comments: