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Thursday, September 08, 2016

Night Lords 40k w. Raptor Talon reworked (1850)


+++ Night Lords 40k (1849pts) +++

++ Chaos Space Marines: Crimson Slaughter (2014) (Combined Arms Detachment) (1394pts) ++

+ HQ (555pts) +

Be'lakor, The Dark Master (350pts) [Blade of Torment, Warlord]
Rules: Daemon, Eternal Warrior, Fearless, Lord of Torment, Psyker (Mastery Level 3), Shadow Form
Profiles:
Be'lakor, The Dark Master: Unit Type:Flying Monstrous Creature (Character)|WS:9|BS:5|S:6|T:5|W:4|I:8|A:5|Ld:10|Save:-/4++|Dataslate: Be'lakor
Blade of Torment: Range:Melee|Strength:+1|AP:2|Type:Melee, Armourbane, Fleshbane, Master-Crafted, Specialist Weapon

Chaos Lord (205pts) [Daemonheart (30pts), Jump Pack (15pts), Lightning Claws (15pts), Mark of Slaanesh (15pts), Power Fist (25pts), Sigil of corruption (25pts), The Slaughterer’s Horns (15pts)]
Rules: Champion of Chaos, Fearless, Independent Character, It Will Not Die, Mark Of Slaanesh
Profiles:
Chaos Lord (Daemonheart, Jump Pack, Mark of Slaanesh): Unit Type:Jump Infantry (Character)|WS:6|BS:5|S:4|T:4|W:3|I:6|A:3|Ld:10|Save:2+
Daemonheart: Description:May not be taken by a Daemon Prince. Daemonheart confers a 2+ Armour Save and the It Will Not Die special rule.
Jump Packs: Description:Changes unit type to Jump
Sigil of Corruption: Description:Confers a 4+ Invulnerable Save
The Slaughterer’s Horns: Description:The bearer of the Slaughterer’s Horns has the Furious Charge, Hammer of Wrath and Rage special rules.
Lightning Claw: Range:-|Strength:User|AP:3|Type:Meele, Shred, Specialist Weapon
Power Fist: Range:-|Strength:x2|AP:2|Type:Meele, Specialist Weapon, Unwieldy

+ Troops (298pts) +

Chaos Cultists (55pts) [8x autopistol loadout, 9x Cultists in unit (36pts)]
····Cultist Champion (14pts) [Auto Pistol]
····Rules: Champion of Chaos
····Heavy Weapon upgrade (5pts) [Flamer (5pts)]
Profiles:
Chaos Cultist: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:7|Save:6+
Cultist Champion: Unit Type:Infantry (Character)|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:6+
Autopistol: Range:12"|Strength:3|AP:-|Type:Pistol
Flamer: Range:Template|Strength:4|AP:5|Type:Assault 1

Chaos Space Marines (243pts) [9x Chaos Space Marines in the unit (117pts), Missile Launcher w/ Frag + Krak (15pts), Plasma Gun (15pts)]
····Aspiring Champion (38pts) [Bolt Pistol, Boltgun]
····Rules: Champion of Chaos
········Power Weapon (15pts) [Power Axe]
····9x CCW and Boltgun loadout (18pts) [9x Bolt Pistol, 9x Boltgun, 9x Close Combat Weapon]
····Chaos Rhino (40pts) [Combi-bolter, Dozer Blade (5pts), Searchlight, Smoke launchers]
····Rules: Repair, Transport Capacity: Rhino
Profiles:
Aspiring Champion: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:9|Save:3+
Chaos Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
Chaos Rhino: BS:4|Front:11|Side:11|Rear:10|HP:3|Type:Vehicle(Tank, Transport)
Dozer Blade: Description:Can re-roll dangerous terrain tests. Treat the vehicles front armour as +1 higher when ramming.
Searchlight: Description:Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated units loses Night Fighting benefits)
Smoke Launchers: Description:Once per game, instead of shooting or flat out movements/running, the vehicle can activate smoke launchers. May not fire its weapons that turn but recieves a 5+ cover save until next player turn. Unaffected by weapon destroyed, crew shaken and crew stunned results.
Bolt Pistol: Range:12"|Strength:4|AP:5|Type:Pistol
Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire
Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Meele
Combi-Bolter: Range:24"|Strength:4|AP:5|Type:Rapid Fire, Twin Linked
Frag Missiles: Range:48"|Strength:4|AP:6|Type:Heavy 1, Blast
Krak Missiles: Range:48"|Strength:8|AP:3|Type:Heavy 1
Plasma gun: Range:24"|Strength:7|AP:2|Type:Rapid Fire, Gets Hot
Power Axe: Range:-|Strength:+1|AP:2|Type:Meele, Unwieldy

+ Fast Attack (541pts) +

Raptors (178pts) [2x Flamer (10pts), Icon of excess (30pts), Mark of Slaanesh (10pts)]
Rules: Fear, Mark Of Slaanesh
····4x Raptor (68pts) [4x Bolt Pistol, 4x Close Combat Weapon]
····Raptor Champion (60pts) [Combi-bolter (3pts), Melta Bombs (5pts), Power Fist (25pts)]
····Rules: Champion of Chaos
Profiles:
Raptor: Unit Type:Jump Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
Raptor Champion: Unit Type:Jump Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:9|Save:3+
Icon of Excess: Description:Slaanesh Icon: The unit has Feel No Pain
Bolt Pistol: Range:12"|Strength:4|AP:5|Type:Pistol
Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Meele
Combi-Bolter: Range:24"|Strength:4|AP:5|Type:Rapid Fire, Twin Linked
Flamer: Range:Template|Strength:4|AP:5|Type:Assault 1
Melta-Bombs: Range:-|Strength:8|AP:1|Type:Armourbane, Unwieldy
Power Fist: Range:-|Strength:x2|AP:2|Type:Meele, Specialist Weapon, Unwieldy

Raptors (188pts) [Icon of excess (30pts), Mark of Slaanesh (10pts), 2x Meltagun (20pts)]
Rules: Fear, Mark Of Slaanesh
····4x Raptor (68pts) [4x Bolt Pistol, 4x Close Combat Weapon]
····Raptor Champion (60pts) [Combi-bolter (3pts), Melta Bombs (5pts), Power Fist (25pts)]
····Rules: Champion of Chaos
Profiles:
Raptor: Unit Type:Jump Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
Raptor Champion: Unit Type:Jump Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:9|Save:3+
Icon of Excess: Description:Slaanesh Icon: The unit has Feel No Pain
Bolt Pistol: Range:12"|Strength:4|AP:5|Type:Pistol
Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Meele
Combi-Bolter: Range:24"|Strength:4|AP:5|Type:Rapid Fire, Twin Linked
Melta-Bombs: Range:-|Strength:8|AP:1|Type:Armourbane, Unwieldy
Meltagun: Range:12"|Strength:8|AP:1|Type:Assault 1, Melta
Power Fist: Range:-|Strength:x2|AP:2|Type:Meele, Specialist Weapon, Unwieldy

Warptalons (175pts) [Mark of Slaanesh (15pts), Warp Talon Champion (40pts)]
Rules: Champion of Chaos, Daemon, Mark Of Slaanesh, Warpflame Strike
····4x Warptalon (120pts) [4x Twin Lightning Claws]
Profiles:
Warp Talon: Unit Type:Jump Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
Warp Talon Champion: Unit Type:Jump Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:9|Save:3+
Lightning Claw: Range:-|Strength:User|AP:3|Type:Meele, Shred, Specialist Weapon

++ Fortifications and Stronghold Assault (2013) (Fortification Detachment) (80pts) ++

+ Fortification (80pts) +

Imperial Bunker (80pts) [Escape Hatch (25pts)]
Rules: Repel the Enemy, Wide Fire Points
Profiles:
Imperial Bunker: Armour Value:14|Transport Capacity:20|Access Points:as per model|Fire Points:as per model|Hull Points:4|Building Type:Medium Building with Battlements
Escape Hatch: Description:When this building is first occupied, the owning player can place an escape hatch marker anywhere within 12" of the building that is not impassable terrain or within another building. The escape hatch marker is an additional Access Point for the building, but models using it cannot use the Repel the Enemy special rule.|Stronghold Assault

++ Chaos Renegade Knights (Chaos RK Forsworn Knight Detachment) (375pts) ++

+ Lord of War (375pts) +

Renegade Knight (375pts) [Avenger Gatling Cannon and Heavy Flamer (50pts), Heavy Stubber, Ion Shield, Reaper Chainsword]
Profiles:
Renegade Knight: WS:4|BS:4|S:10|Front:13|Side:12|Rear:12|I:4|A:3|HP:6|Type:Vehicle (Super-Heavy Walker)
Ion Shield: Description:At the start of the opponents shooting phase, select the facing of the Ion Shield. The Ion Shield confers a 4+ Invunerable save against that facing until the start of your opponents next shooting phase.
Avenger Gatling Cannon: Range:36"|Strength:6|AP:3|Type:Heavy 12, Rending
Heavy Flamer: Range:Template|Strength:5|AP:4|Type:Assault 1
Heavy Stubber: Range:36"|Strength:4|AP:6|Type:Heavy 3
Reaper Chainsword: Range:-|Strength:D|AP:2|Type:Melee

++ Roster Rules ++

Fallen Household: If this Detachment contains 3 Renegade Knights, it forms a Fallen Household and all of its models have the Preferred Enemy (Imperial Knights) special rule. However, such is the enmity between their former comrades that all Imperial Knights will have the Preferred Enemy (Fallen Household) special rule as well.

++ Selection Rules ++

Champion of Chaos: A Model with this rule must issue and accept challenges. Where there are multiple models with this rule, the controlling player may decide.
Whenever a model with this rule kills a character, roll a D66 and consult the Chaos Boon chart. This boon remains for the rest of the game.
Daemon: 5+ Invunerable, Causes Fear
Eternal Warrior
Fear
Fearless
Independent Character
It Will Not Die
Lord of Torment: If one or more units fail a Ld check in the previous turn, Be'lakor gets +D3 Warp charges in the next psychic phase.
Mark Of Slaanesh: Grants +1 Initiative
Psyker (Mastery Level 3): Be'lakor knows ALL the powers of the Telepathy Discipline
Repair
Repel the Enemy: (Warhammer 40k rulebook p110)
Shadow Form: Be'lakor has a 4+ Invunerable save and shrouded. He automatically passes Dangerous Terrain tests.
Transport Capacity: Rhino: Can transport 10 models. Terminators may not be transported.
Warpflame Strike: Immediately after entering via Deep Strike, all enemy units within 6" of the Warptalons count as being hit with a weapon with Blinded.
Wide Fire Points: (Stronghold Assault)

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