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Monday, September 29, 2014

White Scars RTT Report • 1st Round vs. Iron Hands

First game was versus Iron Hands:

Librarian (Warlord)

5x Terminator - thunderhammers and stormshields

Stormraven - twin linked lascannon - twin linked multi-melta - hurricane bolter sponsons

10x tactical Marine - missile launcher - meltagun

10x tactical Marine - missile launcher - meltagun
Drop Pod

Thunderfire Cannon

Thunderfire Cannon

Aegis Defense Line (ADL) - Icarus Lascannon

This mission the deployment was Dawn of War and each player draws three tactical objective cards at the start of their first turn. You can discard cards you score each turn and cards it's impossible to score.

- NOTE -
The terrain was evenly placed so no one had a huge advantage. The six objective markers were also evenly placed around the board.

Each round was 1.5 hours - I think two hours would have been a lot better as two of my games only made it through four turns.

My opponent wins the roll to chose his deployment zone and also go first. He deploys his ADL across the center of his deployment zone with the Icarus lascannon in the middle. Each tactical squad splits into combat squads:

Missile launcher & meltagun combat squad in the rhino
Missile launcher combat squad manning the lascannon
Meltagun combat squad in the drop pod
Combat squad over to one side behind the ADL (rhino behind them)

Stormraven with Warlord and terminators starts in reserve.

I deploy all my bikes right up on the edge of my deployment zone across the middle with my two HQ attached to the command in the center. I make sure to space all my bikers 2" apart to neutralize the TFC (aka Chinese fire drill).

No night fight.

My Warlord trait was worthless... Can't remember what my opponent got.

Psychic Powers:
White Scars - Telepathy/ Shriek, Shrouded, Terrify
Iron Hands - Biomancy/ Iron Arm, Primaris, ?

I elect not to attempt to Seize.

1st Turn - Iron Hands
Drop pod lands and combat squad with meltagun disembarks scoring them one tactical objective since they have a unit in my deployment zone. Shooting only manages to clip one wound on an attack bike.

1st Turn - White Scars
All four biker squads move up 12" and blast away whittling down the two combat squads behind the ADL. I successfully cast Terrify on one combat squad but they passes both break checks. Note I elected to ignore the drop pod and combat squad back in my deployment zone for now. I will easily be able to assault the rhino and two combat squads next turn (TFCs are a bit further back though) behind the ADL.

Iron Hands: 1 VP
White Scars: 0 VP

2nd Turn - Iron Hands
Stormraven does not arrive from reserve. Straight to shooting and I lose a couple bikes from different squads.

2nd Turn - White Scars
All my bikes move up except one squad which camps on an obective marker to score a victory point. Shooting and assault eliminates both combat squads behind the ADL, rhino (First Blood) is popped too but can't quite reach the combat squad that bails out the back. I also take out one TFC in assault via a multi charge and score another victory point for issuing a challenge. Chapter Master consolidates into base contact with the Icarus lascannon waiting for the Stormraven.

All my units are intact save two or three bikers while my opponent is down to his HQ and terminators in the Stormraven, two combat squads, one TFC and the drop pod.

Iron Hands: 1VP
White Scars: 3 VP

3rd Turn - Iron Hands
The Stormraven comes in from reserve. My Chapter Master elects to intercept and penetrates but the Stormraven successfully jinks. The flyer comes in on a sharp angle so it can fire at my HQ and command squad. Combat squad from the drop pod move and run to claim an objective marker. Shooting then commences and I lose another biker or two at most.

3rd Turn - White Scars
Two bike squads converge on the combat squad hiding behind the wrecked rhino while my Librarian splits off to tackle the remaining TFC. Command squad and one bike squad all focus fire on the Stormraven... I penetrate it with a multi-melta and glance it three times with grav guns but it successfully jinks them all again. The combat squad is slagged by shooting. Remaining TFC is gutted by my Librarian.

Iron Hands: 2 VP
White Scars: 3 VP

This game only went four turns.

4th Turn - Iron Hands
Stormraven goes into hover mode - IH Librarian and terminators disembark in position to assault my HQ and command squad. The Stormraven poors all its firepower into one of my biker squads but I make most of the jink saves. Assault then occurs - my Chapter Master tanks all the wounds but loses three in the process while I only killed one terminator via Overwatch. I pass my break check then hit and run away back towards the last combat squad.

4th Turn - White Scars
Two of my biker squads are in position for Line Breaker while my Librarian rejoins the command squad and they hustle over to nix the last combat squad. Bikes fire again at the Stormraven but yet again it passes all of its jink saves. Combat squad is blasted off the table and I score on the objective marker. My opponent also has Line Breaker due to his drop pod.

Final Tally:
Iron Hands - 3 VP
White Scars - 5 VP

If the game had gone at least one more turn I could have easily destroyed the drop pod while the IH Librarian and terminators were out of position to reach any of my bike squads... So I couldn't lose Line Breaker.

So first round win for my White Scars. Most of my games versus this opponent are hard fought so it was definitely a good start.

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