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Sunday, May 29, 2016

30k Templars 3000 point Army List


+++ Imperial Fists 2250 PotL (3000) +++

++ Legiones Astartes: Crusade Army List (Age of Darkness) (3000) ++

+ HQ (515) +

Legion Centurion (130)
Artificer Armour - Combi-Weapon - Solarite Power Gauntlet - Narthecium - Needle Pistol

+ Consul - Primus Medicae

Unit Type: Infantry (Character)
|WS:5|BS:5|S:4|T:4|W:2|I:5|A:3|LD:9|Save:2+|

Needle Pistol:
Range:12"|Strength:2|AP:5|Type: Pistol - Poisoned - Rending|
Solarite Power Gauntlet:
|Strength:x2|AP:1|Type:Melee - Master-crafted - Unwieldy|

Legion Centurion (155)
Solarite Power Gauntlet - Tartaros Terminator Armour - Teleportation Transponder - Vigil Pattern Storm Shield - Narthecium - Needle Pistol

+ Consul: Primus Medicae

Unit Type: Infantry (Character)
|WS:5|BS:5|S:4|T:4|W:2|I:5|A:3|LD:9|Save:2+/3++|

Tartaros Terminator Armour:
A model in Terminator armour has the Relentless and Bulky special rules, and is not able to make Sweeping Advance moves unless otherwise specified.

Vigil Pattern Storm Shield:
Confers 3++ Invulnerable save, but user may never claim the bonus attack for having 2 close combat weapons.


Sigismund (230)

Adamantium Will - Death's Champion - Dolorous Fighter - Eternal Warrior - Fearless

+ Master of the Legion - Pride of the Legion

Unit Type: Infantry (Character)
|WS:7|BS:4|S:4|T:4|W:4|I:5|A:4|LD:10|Save:2+/4++|

Iron Halo:
Confers 4++ Invulnerable Save

The Black Sword: Range:
|Strength:+2|AP:2|Type: Melee - Two-handed|


+ Troops (1520) +

Legion Terminator Squad (500)
9x Legion Terminators
Cataphractii Terminator Armour
3x Chainfist - Iliastus Pattern Assault Cannon -Plasma Blaster - 4x Power Fist - Teleportation Transponder - 2x Thunderhammer - 4x Vigil Pattern Storm Shield

Legion Terminator Sergeant - Chainfist - Vigil Pattern Storm Shield

Deep Strike - Implacable Advance

Legion Terminator: Unit Type: Infantry
|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:8|Save:2+/4++|

Legion Terminator Sergeant: Unit Type: Infantry (Character)
|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:2+/4++|

Vigil Pattern Storm Shield:
3++ Invulnerable save, but user may never claim the bonus attack for having 2 close combat weapons.

Iliastus Assault Cannon:
Range:24"|Strength:6|AP:4|Type:Heavy 4 - Rending - Malfunction|

Plasma Blaster:
Range:18"|Strength:7|AP:2|Type:Assault 2 - Gets Hot!|

Legion Veteran Tactical Squad (375)
9x Legion Veteran Space Marines - Nuncio-Vox - 4x Power Weapon - 2x Heavy Bolter and Suspensor Web
Legion Veteran Sergeant - Artificer Armour - Combi-Weapon - Power Fist

Implacable Advance - Sniper

Legion Rhino Armoured Carrier - Dozer Blade - Extra Armour

Repair

Legion Veteran Sergeant: Unit Type: Infantry (Character)
|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+|

Legion Veteran Space Marine: Unit Type: Infantry
|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:8|Save:3+|

Legion Rhino: BS:4|Front:11|Side:11|Rear:10|HP:3|Type:Tank: Transport|

Nuncio-vox:
Units arriving via Deep Strike within 6" of a Nuncio-vox do not scatter. When barrage weapons are used by the controlling player, line of sight may be drawn from any model equipped with a Nuncio-vox as well as the firing model itself. Range is still drawn from the firing model. It may not be used inside a vehicle.

Templar Brethren (645)
8x Templar Brethren - 8x Combat Shield - 2x Plasma Pistol
Chapter Champion - Combat Shield - Solarite Power Gauntlet

Furious Charge

Land Raider Phobos - Armoured Ceramite - Dozer Blade - Extra Armour

Assault Vehicle - Machine Spirit

Chapter Champion: Unit Type: Infantry (Character)
|WS:5|BS:4|S:4|T:4|W:2|I:4|A:2|LD:9|Save:2+|

Templar Brethren: Unit Type: Infantry
|WS:5|BS:4|S:4|T:4|W:1|I:4|A:2|LD:8|Save:2+|

Land Raider Phobos:
BS:4|Front:14|Side:14|Rear:14|HP:4|Type:Tank|

Armoured Ceramite:
A vehicle with this wargear is not subject to the additional D6 armour penetration caused by weapons with the Melta special rule.


+ Elites (565) +

Contemptor Dreadnought Talon (310)
Legion Contemptor Dreadnought - Carapace Mounted Havoc Launcher - Extra Armour - Plasma Blaster - Twin-linked Lascannon

Legion Dreadnought Drop Pod

Assault Vehicle - Burning Retros - Drop Pod Assault - Fleet - Immobile - Inertial Guidance System

Legion Dreadnought Drop Pod:
BS:4|Front:12|Side:12|Rear:12|HP:3|Type: Open-Topped - Transport (Special)|

Contemptor Dreadnought:
WS:5|BS:5|S:7|Front:13|Side:12|Rear:10|I:4|A:3|HP:3|Type: Walker|

Atomantic Shielding:
Gains 5++ Invulnerable save from shooting attacks and explosions, and a 6++ Invulnerable save in close combat. In addition, add +1 to the range of explosions from the Reactor Blast rule.

Havoc Launcher:
Range:48" |Strength:5|AP:5|Type: Heavy 1 - Blast - Twin-linked|

Plasma Blaster:
Range:18" |Strength:7|AP:2|Type: Assault 2 - Gets Hot!|

Legion Quad Launcher Support Battery (255)
3x Legion Rapier
Incendiary Shell - Shatter Shell - Splinter Shell

Sunder

Legion Rapier Weapons Battery (Rapier Carrier): Unit Type: Artillery
|WS:-|BS:-|S:-|T:7|W:2|I:-|A:-|LD:-|Save:3+|

Legion Rapier Weapons Battery (Space Marine Crew): Unit Type: Infantry
|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|

Frag Shell:
Range: 12" - 60"|Strength:5|AP:5|Type:Heavy 4 - Barrage - Blast|

Incendiary Shell:
Range: 12" - 60"|Strength:4|AP:5|Type:Heavy 4 - Barrage - Blast - Ignores Cover|

Shatter Shell:
Range: 36"|Strength:8|AP:4|Type:Heavy 4 - Sunder|

Splinter Shell:
Range: 12" - 36"|Strength:2|AP:4|Type: Heavy 4 - Barrage - Blast - Rending|


+ Heavy Support (400) +

Leviathan Siege Dreadnought Talon (400)

Crushing Charge - Move Through Cover - Reinforced Atomantic Shielding

Leviathan Siege Dreadnought - Armoured Ceramite - Grav-Flux Bombard - Phosphex Discharger - 2x Twin-linked Volkite Caliver

Legion Dreadnought Drop Pod

Assault Vehicle - Burning Retros - Crawling Fire - Deflagrate - Drop Pod Assault - Graviton Collapse - Immobile - Inertial Guidance System - Lingering Death - Severing Cut - Torsion Crusher

Legion Dreadnought Drop Pod:
BS:4|Front:12|Side:12|Rear:12|HP:3|Type: Open-Topped - Transport (Special)|

Leviathan Siege Dreadnought:
WS:5|BS:5|S:8|Front:13|Side:13|Rear:12|I:4|A:4|HP:4|Type: Vehicle (Walker)|

Armoured Ceramite:
A vehicle with this wargear is not subject to the additional D6 armour penetration caused by weapons with the Melta special rule.

Grav-Flux Bombard: Range:18"|Strength:*|AP:2|Type:Heavy 1 - Large Blast - Ignores Cover - Pinning - Graviton Collapse - Torsion Crusher|

Leviathan Siege Claw:
|Strength:X2|AP:2|Type:Melee, Wrecker, Severing Cut|

Phosphex Discharger:
Range:6" - 18"|Strength:5|AP:2|Type:Heavy 3, One Use - Barrage - Blast - Poison (3+) - Crawling Fire - Lingering Death|

Volkite Caliver:
Range:30"|Strength:6|AP:5|Type:Heavy 2 - Deflagrate|


+ Legion +

Legion Astartes [Loyalist, VII: Imperial Fists]

++ Selection Rules ++

Adamantium Will

Assault Vehicle

Burning Retros:
Legion Dreadnought Drop Pods have the Shrouded special rule on the game turn that they arrive (also applying to interceptor fire or similar effects). Upon landing, the doors open automatically, but the Dreadnought does not have to deploy. In this case, the Dreadnought benefits from the effects of Shrouded, as do any units whose line of sight passes through or over the Drop Pod on the game turn of its arrival.

Consul

Crawling Fire:
After the blast marker is placed for a weapon with this rule, the firer may move the marker up to 2" in any direction so long as this would cover more models than previously.

Crushing Charge:
When charging, the model inflicts 2 Hammer of Wrath attacks and gains +1 Initiative in the Assault phase of any turn in which it has charged.

Death's Champion:
Sigismund and any unit he joins gain +1 initiative when they charge and may re-roll both charge distance and sweeping advance rolls. Additionally allows Templar Brethren to be taken as troops.

Deep Strike

Deflagrate:
After normal attacks by this weapon have been resolved, count the number of unsaved wounds caused on the target unit. Immediately resolve a number of additional automatic hits on the same unit using the weapon's profile equal to the number of unsaved wounds - these can then be saved normally. Models must still be in range in order for the additional hits to take effect. These additional hits do not themselves cause more hits.

Dolorous Fighter:
Must always issue/accept challenges when able - takes precedence over the usual rules for the Legion. When fighting in a challenge Sigismund's attacks have the Instant Death special rule and successful invulnerable saves against his attacks must be re-rolled.

Dreadnought Talon:
When first deployed on the battlefield (either at the start of the game or when arriving via Reserves later on), the Dreadnoughts must be placed within 6" of each other, but afterwards operate independently and are not treated as a vehicle squadron.

Drop Pod Assault

Eternal Warrior

Extremely Bulky

Fearless

Fleet

Furious Charge

Graviton Collapse:
Instead of rolling To Wound normally with this weapon, any model caught in its blast must instead roll equal to or under their Strength on 2D6 or suffer a wound. Against targets with an Armour value, roll 3D6 for armour penetration instead. After the graviton pulse weapon has been fired, leave the Blast marker in place. This area now counts as both difficult terrain and dangerous terrain for the next turn thanks to the gravity flux.

Immobile
Implacable Advance:
Unit is always counted as a scoring unit where Troops are also counted as scoring units.
Independent Character

Inertial Guidance System

Legiones Astartes:
Units with this special rules may always attempt to regroup regardless of casualties.

Lingering Death:
When a blast weapon is used with this rule, leave the blast marker in play for the rest of the game. This area is now treated as dangerous terrain for all models with a Toughness value and open-topped vehicles.

Machine Spirit:
Confers the Power of the Machine Spirit special rule.

Malfunction:
When rolling to hit, if three or more results of "1" are rolled, a malfunction has occured and the weapon may not be used for the rest of the game.

Master of the Legion

Move Through Cover

Reinforced Atomantic Shielding:
A Leviathan Dreadnought has a 4+ invulnerable save. In addition, if the Leviathan suffers a Vehicle Explodes damage result, add +D3 Str and +D3" to the radius of the blast.

Repair:
In the Shooting phase instead of firing a weapon, the Rhino may attempt to repair an Immobilised result on a D6 roll of a 6.

Sacred Trust:
In missions where victory points are scored for destroying units, if a Primus Medicae is within 6" of a friendly Space Marine infantry or jump infantry unit which is wiped out by the enemy, roll a D6. On a 5+ the player whose unit was destroyed also gains a Victory Point, as well as the enemy.

Severing Cut:
Each time a non-vehicle model suffers an unsaved wound from this weapon, roll a D6. On a 4+, the model suffers an extra D3 wounds which must be saved separately using the weapon’s profile (note that these wounds do not themselves generate more additional wounds).

Sniper (Sniper)

Sunder:
Attacks with this rule may re-roll failed Armour Penetration rolls.

Support Officer:
May not be used as a compulsory HQ choice for the army unless specifically exempted by a particular Legiones Astartes rule or Rite of War. (HH6: Retribution p234)

Torsion Crusher:
When a target with an Armour value is struck by this weapon, the amount of Hull Point damage caused by the weapon is doubled.

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