About six to seven months ago I read a Fantasy novel entitled Blood for the Blood God. The main character was the Skulltaker and he was depicted as a mortal champion of Khorne, heavily enhanced though. The story is a tale of cold blooded revenge and I loved it. In fact I loved the story so much I was infused with the desire to create a pure Khorne daemon army. I am not a big fan of daemon armies thst feature units from the different gods and I also wanted to build an army that would have an excellent theme. The Skulltaker riding a juggernaught is my central character and he leads a large unit of Blood Crushers with another Herald that is his lieutenant. I used the new Fantasy Khorne Lord mounted on a juggernaught to represent the Skulltaker. All of my Crushers and Bloodletters are highly converted... Brandon Palmer from GMM Studios was commissioned to paint the army and he did an amazing job! I will have to say this is by far my favorite army yet.
Funny things on the Internet... You know that whatever you say there will always be at least one person that will want to throw cold water on your heart's desire. Case in point... There is general consenus that daemons are weak versus mech but in reality you can build an army that easily counters mech. I have a Bloodthirster (beautiful model from the nice folks up in Canada from Ultraforge) and two Grinders both with tongue and phleghm to deal with mech. Tongue is basically a 24" railgun and it wrecks rhinos very efficiently. That's why I take two Grinders and typically drop them on the same wave... You start popping those CSM rhinos and your opponent is going to have some problems.
Another Internet myth is that Crushers are screwed when charged by walkers. First no one can say that a walker is guaranteed to charge the Crushers. They move at exactly the same speed! What I have found is that my opponents are afraid of my Thirster and two Grinders... But if they do indeed charge my Crushers I have a Herald with Unholy Might and Fury... He is S7 on the charge and auto pens AV12 whenever he rends irregardless of who charges. I also have a Crusher in the squad with Fury and he pens 67% of the time when he rends if he is charged. Statisically it won't take more than two full turns for my Crushers to pop a walker and it could most certainly happen a whole sooner. My point here is that the Crushers are not my primary threat for walkers BUT they can deal with them AND it's great to see the look on my opponent's face when my Herald destroys their landraider... It does happen too!