Let's assume you have the first turn. Let's also assume you are playing to control objectives. You will want to move your transports onto the objectives and pop smoke if necessary. Use terrain for cover and cut off enemy LOS. It's worth investing the points in dozer blades for your rhinos as they are dirt cheap and you will often need to move into difficult terrain for cover. Place your objectives such that they are close to your deployment zone and easy to reach with one move. By doing so you will force the IG to counter by moving their chimeras towards your line. This will bring them into range of your meltaguns so you can pop them. Keep your squads embarked for maximum protection as they are safest inside their rhinos during both the initial phase of the game (turns 1 & 2) and into the midgame (turn 3). You must also decide what are your first target priorities during the initial phase of the game. Vendettas are easy to target in the initial phase since they are mounted on high flight stands. I will generally target the Vendettas first since they typically don't have an intervening cover. Vendettas are fairly easy to drop with your lascannons and the CSM list I have presented has up to 8. Once you have eliminated the IG skimmers they can no longer snipe your armor. So the first two turns are all about taking objectives, using terrain for cover or blocking LOS and dropping the Vendettas.
The midgame is when you will want to eliminate the tanks (Leman Russes, Leman Russ variants, Medusas & Manticores). It's important to focus on destroying tanks that can drop one pieplate and wipe out a squad of Nurgle Marines. The main emphasis should be all about focused fire on Leman Russes, Leman Russ Demolishers and Leman Russ Executioners as this class of tank all have high strength low AP pieplates. The Demolishers in particular are extremely nasty as they can easily destroy both your armor and troops. Next up is the Executioner as it can drop up to 5 plasma small blast templates. The Executioner can easily wipe out one squad of exposed troops plus your lightly armored rhinos. You can shoot them with your plethora of lascannons plus by midgame your meltaguns should bs in range as well. If you can eliminate the bulk of the Vendettas plus the bulk of their ordnance then all you have left to target are chimeras. Even if you only manage to shake or stun a tank you have prevented it from shooting the next turn which is very helpful plus it can leave the enemy exposed. Remember that typically it's best up through the midgame to keep your troops embarked for safety; you can still move your rhinos up to 6" and still fire your meltaguns from the hatch. This is a conservative style of play and you are counting on your opponent to make some mistakes. Basically you should be in a position to control the most objectives forcing your opponent to react to your game plan.
To be continued...
G
¥ Terminus Est Search Engine ¥
Blood Vow
Happiness is success... (Buddha)
Saturday, April 03, 2010
Tactica Chaos Space Marines vs. IG Mech • Part I
I played 11 games total over the course of the weekend while at Adepticon and had the opportunity to play several games versus IG Mech. This article is based upon the experience I amassed over the weekend and will use Chaos Space Marines (CSM) as an example. Here is my list I ran at the Championship RTT:
2x Daemon Prince/Wings, Mark of Slaanesh, Lash
3x 6x Plague Marine/power fist, 2x meltagun - rhino/Havoc Missile Launcher
5x KhorneBerzerker/power fist
Landraider/extra armor, Havoc Missile Launcher
3x Obliterator
3x Obliterator
This is a standard lash spam CSM list with no real surprises. You can easily squeeze in a summoned greater daemon if you drop one Nurgle Marine from each Plague squad along with extra armor & Havoc Missile Launcher on the landraider. Four solid scoring units, ample long range shooting (landraider + Oblits = 8) plus decent assault with the pair of princes, troops and Obliterators.
Here is a typical IG Mech list built around 1850 points as well:
Command Squad/meltaguns + Officer of the Fleet - chimera
3-4 Veteran squads/3x meltagun - chimera
Psyker Battle Squadron - chimera
3 Leman Russ - Demolisher, Executioner
Medusa and/or Manticore
2 Vendettas
That's seriously a lot of shooting!
I will break this article into the three stages of the game:
Initial Game (turns 1&2)
Mid Game (turn 3)
End Game (turns 4+)
Obviously the first turn is very important and you should go first if possible. If you lose the roll off attempt to seize the initiative! The first article in this series of posts deals primarily having the first player turn although I do provide some tips in case you have to go second.
First you want to target the Vendettas to help neutralize an IG Alpha Strike. If the IG player can go first they will embark melta toting veterans in the Vendettas, scout move then blast your best armor with their meltas. It's important to discuss the scout rule prior to the game. Vendettas can scout move but they are non dedicated transports so by the rules they should not be able to scout move with an embarked squad since guardsmen can't scout move. Take Possessed Chaos Space Marines as a counter example... Their rules explicitly state they can scout move in their dedicated rhino, but they can't scout if they are initially embarked in a landraider. It's very clear so discuss this with your IG opponent to soften uo their Alpha Strike. Personally I think a lot of IG players are getting over on this one.
To be continued...
G
2x Daemon Prince/Wings, Mark of Slaanesh, Lash
3x 6x Plague Marine/power fist, 2x meltagun - rhino/Havoc Missile Launcher
5x KhorneBerzerker/power fist
Landraider/extra armor, Havoc Missile Launcher
3x Obliterator
3x Obliterator
This is a standard lash spam CSM list with no real surprises. You can easily squeeze in a summoned greater daemon if you drop one Nurgle Marine from each Plague squad along with extra armor & Havoc Missile Launcher on the landraider. Four solid scoring units, ample long range shooting (landraider + Oblits = 8) plus decent assault with the pair of princes, troops and Obliterators.
Here is a typical IG Mech list built around 1850 points as well:
Command Squad/meltaguns + Officer of the Fleet - chimera
3-4 Veteran squads/3x meltagun - chimera
Psyker Battle Squadron - chimera
3 Leman Russ - Demolisher, Executioner
Medusa and/or Manticore
2 Vendettas
That's seriously a lot of shooting!
I will break this article into the three stages of the game:
Initial Game (turns 1&2)
Mid Game (turn 3)
End Game (turns 4+)
Obviously the first turn is very important and you should go first if possible. If you lose the roll off attempt to seize the initiative! The first article in this series of posts deals primarily having the first player turn although I do provide some tips in case you have to go second.
First you want to target the Vendettas to help neutralize an IG Alpha Strike. If the IG player can go first they will embark melta toting veterans in the Vendettas, scout move then blast your best armor with their meltas. It's important to discuss the scout rule prior to the game. Vendettas can scout move but they are non dedicated transports so by the rules they should not be able to scout move with an embarked squad since guardsmen can't scout move. Take Possessed Chaos Space Marines as a counter example... Their rules explicitly state they can scout move in their dedicated rhino, but they can't scout if they are initially embarked in a landraider. It's very clear so discuss this with your IG opponent to soften uo their Alpha Strike. Personally I think a lot of IG players are getting over on this one.
To be continued...
G
Friday, April 02, 2010
About Allan Hernandez aka Blackmoor
About Allan Hernandez
Also known as Blackmoor...
Allan posted this mindless drivel over on Dakka attacking Gareth:
http://www.dakkadakka.com/dakkaforum/posts/list/287235.page
I feel that Allan was both jealous of Gareth and also quite bitter that he did not make the cut. I also find it very strange that after this thread was started Greg Sparks then discovered that they did not add up the points correctly and Gareth has now been relegated to third alternate.
G
Also known as Blackmoor...
Allan posted this mindless drivel over on Dakka attacking Gareth:
http://www.dakkadakka.com/dakkaforum/posts/list/287235.page
I feel that Allan was both jealous of Gareth and also quite bitter that he did not make the cut. I also find it very strange that after this thread was started Greg Sparks then discovered that they did not add up the points correctly and Gareth has now been relegated to third alternate.
G
Subscribe to:
Posts (Atom)