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Saturday, May 05, 2018

Escalation League 2nd Mission Batrep (500 pts) - Ultramarines vs. Necrons


Narrative
An apothecary (Teclis) has been dispatched to Captain Tieko’s kill team to replace their Lieutenant whom was recently recalled by the Deathwatch. Accolades from their Primarch were received for achieving their last mission goal slaying a Tzneetch Daemon Prince but now they must once again fight in the name of the Emperor. A new objective has been issued. Their bolt rifles are all primed and ready.

Tieko’s kill team has been retrieved from the Eye and redeployed, sent to a secret new location. Tieko has been informed his team will be fighting one of their most hated foes the Necrons.


ULTRAMARINES
Warlord - Captain Tieko
+Warlord Trait: Storm of Fire

Relics -
Santic Halo (Captain Tieko)
Teeth of Terra (Apothecary Teclis)

Psychic Powers (Librarian Thoth) -
Might of Heroes - Null Zone - Smite

Army List (Battalion, 8 CP):

Primaris Captain (Tieko)
+Plasma Pistol - Power Fist

Librarian (Thoth)
+Bolt Pistol - Force Stave

Apothecary (Teclis)
+Teeth of Terra

4x Intercessor - Bolt Rifles - Auxiliary Grenade Launcher
Sergeant - Bolt Rifle

4x Intercessor - Bolt Rifles - Auxiliary Grenade Launcher
Sergeant - Bolt Rifle

4x Scout - Bolt Pistols - Combat Blades
Sergeant - Chainsword

NECRONS (Patrol, 3 CP)
Dynasty - Sautekh

Overlord
+The Abyssal Staff (Relic) /Warlord
Warlord Trait - Enduring Will

5x Immortals
+Gauss Blaster

12x Necron Warrior

Triarch Stalker
+Heat Ray


Mission:
Ultramarines are the attackers and Necrons are the defenders. Ultramarines score a victory point for each enemy unit destroyed and Slay The Warlord. Necrons score a victory point for each unit wholly within the Ultramarines’ deployment zone and Slay the Warlord.

Deployment:
Area is 4’ x 4’.

Ultramarines can deploy up to midway (24") while Necrons can deploy up to 12" from their table edge.

Necrons deploy everything up to the edge of their deployment zone in cover in the middle. I deploy everything except the scouts in a crater just outside of rapid fire range of the Immortals and Warriors. The scouts deploy beside a building away from the Necrons on the right to flank them.

Necrons go first and I fail to seize.

Turn 1:

Necrons-
The xenos all move towards the Ultramarine line.

Necrons elect to focus fire on one squad of Intercessors and Kill three.

Ultramarines-
The scouts move and run (6") forward behind another building and remain out of sight from the xenos. The rest of the Kill team moves up into rapid fire range. Teclis revives one of the fallen Intercessors.

Thoth generates a super Smite and strips 6 wounds from the Triarch Stalker, then successfully casts Might of Heroes on Tieko.

The Ultramarines focus fire on the warriors and drop five of them.


Turn 2:

Necrons-
The Triarch Stalker regenerates one wound. Again the xenos move towards the Ultramarine line inside rapid fire range.

Focused fire destroys the wounded Intercessor squad.

Ultramarines-
The scouts pop out from behind the building in position to shoot and charge the Immortals. The remaining Intercessor squad moves up to rapid fire and charge the Immortals. Thoth moves to the left so that the Triarch Stalker is the closest enemy unit. Tieko moves next to the Triarch Stalker so he can shoot and charge it. Teclis moves behind the Intercessors to support them.

Thoth casts Smite for two mortal wounds and casts Might of Heroes on Tieko.

Tieko supercharges his plasma pistol and strips two wounds from the Triarch Stalker. The rest of the shooting is focused on the Warriors dropping three more.

Tieko charges the Stalker and destroys it. All other charges go into the Immortals, bringing them down to just two remaining. The Immortal losses are pulled such that they are out of combat then the Intercessors consolidate back into them.



Turn 3:

Necrons-
None of the Immortals are reanimated but three Warriors repair. The two Immortals fall back towards my deployment zone while the Overlord and Warriors converge upon Tieko.

Focused fire kills Captain Tieko (Slay the Warlord).

Ultramarines-
All units except Teclis move back towards the Warriors.

Thoth casts Smite and drops two more Warriors. He then casts Might of Heroes on Teclis.

Shooting is focused on the Warriors and drops two more.

Teclis charges the Immortals and destroys them. All remaining units charge the Warriors and kill two more.


Turn 4:

Necrons-
Five Warriors are reanimated then they fall back reaching my deployment zone. The Overlord moves into position to shoot and charge Teclis.

Teclis takes one wound from the Overlord’s staff.

The Overlord charges into Teclis but whiffs and the apothecary inflicts two wounds with the Teeth of Terra.

Ultramarines-
Thoth, the Intercessors and scouts chase after the Warriors. Teclis elects to remain in combat and heals himself back to full health.

Shooting drops three Warriors.

Thoth, the Intercessors and scouts all charge the remaining Warriors bringing them down to five remaining. Teclis then destroys the Necron Overlord for Slay the Warlord and consolidates towards the Warriors.



Turn 5:

Necrons-
Three Warriors are reanimated and they fall back deeper into my deployment zone.

Ultramarines-
All units move towards the last of the Warriors to shoot and engage them. Only two are left standing at the end of the turn.

We roll for a Turn 6 and the game ends.


Game Summary:
I scored one victory point for Slay the Warlord and three more for destroying the Overlord, Triarch Stalker and Immortals. My opponent scored one victory point for Slay the Warlord and another for the Warriors inside my deployment zone. We both also score victory points for having at least 40 percent troops and bringing fully painted armies. I also scored another victory point for lore.

It hurt to lose my Captain but he was my best option to deal with the Triarch Stalker... I failed a bunch of 3++ saves during the next Necron shooting phase after Tieko destroyed the Stalker, even one reroll using a command point. The Apothecary really picked up the slack though destroying two Necron units in melee - Teeth of Terra is legit. Being able to revive wounds was very helpful as well - I’ll keep him for sure.

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