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Blood Vow
Happiness is success... (Buddha)
Friday, September 07, 2012
BeakyCon2 Update
The FAQs were released today for the rule book as well as all the codices. You can resubmit your army list once on September 14. Do not resubmit prior or you may lose the opportunity. You have one week left to playtest your originally submitted list and decide if you want to modify anything.
We will always go with the most recent GW rulings as per their new FAQs. So for example Immotekh's lightning and Njal's cannot hit zooming flyers or swooping FMCs. Also Tau drones never count as characters under any circumstance. You must have at least one unit on the table at the end of your first turn or you automatically lose.
Wednesday, September 05, 2012
BeakyCon2 Update
I have heard that the latest release of Army Builder includes the option to take flak missiles for some units. Unless there is official documentation from GW to support this our ruling is no flakk missiles - so we would either have to see this supported in a GW codex, FAQ or Errata. Note that White Dwarf battle reports don't count.
In regards to any unit that has a dedicated transport that must start in reserve (e.g., drop pod) - neither the unit nor the transport counts towards the number of units that must start the game deployed on the table. You must have at least one unit that starts on the table (with the exception of Chaos Daemons) or else it is an automatic loss - note that an automatic loss due to being tabled occurs at the end of a game cycle (not turn).
Flying monstrous creatures count as gliding once they fail a grounding test for the rest of that turn. If an FMC is in glide mode it does not have to take any grounding tests.
Two of the top prizes we will be giving away are Battlefoam gift vouchers for up to $250 each.
Finally we cannot except any more orders for Beaky dice as the final order was placed some time ago.
Monday, September 03, 2012
BeakyCon2 Victory Points Calculations
GW no longer uses victory points in 6th edition so there aren't any references in the new rulebook. Victory points are scored based upon the points cost for each unit as appropriate.
Victory points are always calculated at the end of the game.
CONTROLLING TABLE QUARTERS
These are your victory points per table quarter you score for your scoring and denial units.
•Units of One (e.g., Mephiston), Independent Characters and Monstrous Creatures
If your unit loses one half or more than its starting wounds by the end of the game it counts as one half victory points, otherwise if it's above it counts as full victory points. For the case of a squad of monstrous creatures or characters (e.g., Carnifexen or Paladins) this is applied to the squad on a per model basis.
•Infantry, Bikes, Beasts and Calvary
If your infantry unit is above half strength it counts as full victory points, otherwise it counts as one half victory points unless it's destroyed.
•Emplaced Guns, Fortifications and Vehicles
These can never score nor deny.
Any unit that is destroyed, broken, fleeing or not on the table at the end of the game does not count for victory points.
SECOND TIE BREAKER
These are the victory points you score for destroying enemy units. Destroyed enemy units always count as full victory points including Lone Wolves.
•Units of One (e.g., Castellan Crowe), Independent Characters and Monstrous Creatures
If the enemy unit loses one half or more than its starting number of wounds by the end of the game it counts as one half victory points. For the case of a squad of monstrous creatures or characters (e.g., Carnifexen or Paladins) this is applied to the squad on a per model basis.
•Infantry, Bikes, Beasts and Calvary
If an infantry unit is at one half their starting size or below they count as one half victory points.
•Vehicles
If a vehicle loses half or more than its starting number of hull points then it counts as one half victory points. This is also applied to vehicle squadrons on a per vehicle basis.
•Emplaced Guns and Fortifications
If an enemy Bastion is destroyed it counts as full victory points. If you control your opponent's Aegis Defense line (and emplaced weapon as appropriate) with a scoring or denial unit it counts as full victory points. You must be within 3" or less of either with no contesting enemy units in contesting range to claim these victory points.
Any enemy unit that is not on the table, broken or fleeing at the end of the game counts for full victory points.
Victory points are always calculated at the end of the game.
CONTROLLING TABLE QUARTERS
These are your victory points per table quarter you score for your scoring and denial units.
•Units of One (e.g., Mephiston), Independent Characters and Monstrous Creatures
If your unit loses one half or more than its starting wounds by the end of the game it counts as one half victory points, otherwise if it's above it counts as full victory points. For the case of a squad of monstrous creatures or characters (e.g., Carnifexen or Paladins) this is applied to the squad on a per model basis.
•Infantry, Bikes, Beasts and Calvary
If your infantry unit is above half strength it counts as full victory points, otherwise it counts as one half victory points unless it's destroyed.
•Emplaced Guns, Fortifications and Vehicles
These can never score nor deny.
Any unit that is destroyed, broken, fleeing or not on the table at the end of the game does not count for victory points.
SECOND TIE BREAKER
These are the victory points you score for destroying enemy units. Destroyed enemy units always count as full victory points including Lone Wolves.
•Units of One (e.g., Castellan Crowe), Independent Characters and Monstrous Creatures
If the enemy unit loses one half or more than its starting number of wounds by the end of the game it counts as one half victory points. For the case of a squad of monstrous creatures or characters (e.g., Carnifexen or Paladins) this is applied to the squad on a per model basis.
•Infantry, Bikes, Beasts and Calvary
If an infantry unit is at one half their starting size or below they count as one half victory points.
•Vehicles
If a vehicle loses half or more than its starting number of hull points then it counts as one half victory points. This is also applied to vehicle squadrons on a per vehicle basis.
•Emplaced Guns and Fortifications
If an enemy Bastion is destroyed it counts as full victory points. If you control your opponent's Aegis Defense line (and emplaced weapon as appropriate) with a scoring or denial unit it counts as full victory points. You must be within 3" or less of either with no contesting enemy units in contesting range to claim these victory points.
Any enemy unit that is not on the table, broken or fleeing at the end of the game counts for full victory points.
Sunday, September 02, 2012
BeakyCon2 Sold Out
We are sold out now so we are going to a waiting list. If you want to play send an email to moodhoney@yahoo.com requesting to be placed on the waiting list. We will notify you if you a slot opens.
Thanks!
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