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Blood Vow

Happiness is success... (Buddha)

Wednesday, December 05, 2012

Some new units for my Khorne army


If you read my latest batrep it featured two new units in my 2000 point Khorne army list - a squad of Chaos Space Marines with the Mark of Khorne and also a Chaos Space Marine Daemon Prince. I'll discuss these here as well as using Chaos terminators.

Chaos Space Marine Squad
This unit is as follows:

6x Chaos Space Marine - Mark of Khorne, bolter/bolt pistol/chainsword, flamer, Icon of Wrath
Champion - lightning claw, power fist

I use them as a retinue for Kharn, hence the relatively small number... There is no reason not to run them in larger numbers if you happen to like this unit. They work very well with Kharn attached since he is fearless and has the Warlord trait Hatred Incarnate. The squad isn't any cheaper than Berserkers but they are obviously more versatile. They don't hit quite as hard as Berserkers in melee (WS4 versus WS5) but the boltguns and flamer can be quite handy versus hordes. Hatred helps a lot to make up for the difference in weapon skill though so you're not really losing much at all. I consider the icon a must take item now - it's a great assurance you'll have a successful charge. They ride in a land raider with a dirge caster so you don't have to worry about enemy Overwatch which is quite powerful as well.


Chaos Space Marine Daemon Prince
I run mine with the following options:

Khorne daemon (Rage and Furious Charge)
Power Armor
Wings (flying monstrous creature)
Axe of Blind Fury (+2S)

I borrowed this build from a friend who is also playing a Khorne army. The Prince can roll up to 13 S9 AP2 attacks on the charge...

5A base
+2A (Rage)
Up to +6A (daemon weapon)

The CSM Prince does not have Eternal Warrior but I feel the high number of attacks offset this only real weakness... For example he can easily drop a full squad of tactical Marines or even an enemy monstrous creature with Iron Arm (Biomancy) on the charge with a high roll for the daemon weapon. The Axe of Blinding Fury imposes a penalty of -1 WS but this is offset by the Prince's high weapon skill. He is not cheap but the Prince is really good and a major threat to any army.


Chaos Terminators
My current build is as follows:

2x terminator - pair of lightning claws
Terminator - power fist, combi melta
Champion - lightning claw, power fist
Mark of Khorne, Icon of Wrath

They are an alternative retinue for Kharn and you have the option to purchase a land raider as a dedicated transport. This is a dedicated melee unit and they can generate a reasonable number of AP2 attacks, especially when Kharn is attached to them. This is another costly unit but I have a lot of experience using elite melee units so the points is not a big concern for me and this is the type of unit I'd use in a larger game such as 2500 points.

Tuesday, December 04, 2012

Angron - Primarch of the World Eaters



Pre-Heresy


During the Scattering, Angron was thrown to a civilized human world far from Terra. He plummeted into the icy mountains of that planet, and not long after a slaver found him, and a scene of carnage.

Surrounding the wounded young Primarch were the corpses of numerous Xenos. Imperial scholars would later theorize that they were Eldar who had foreseen the great bloodshed that Angron would cause and had tried unsuccessfully to stop him.

After being enslaved and nursed back to health, Angron was brought to the planet's capital called Desh’ea. There, he was forced into the techno-gladiatorial arenas, where he proved to be undefeatable and a fan-favorite. Several times he tried to lead his fellow gladiators in revolt, and each time failed.

Yet once, he succeeded and after butchering his way through the crowd he led his rag-tag army into the mountains of the planet, where he lived for several years. The civilized cities sent armies to destroy Angron, but they were all obliterated. Nonetheless, the issue was never in doubt. His forces had little to eat in the barren mountains, and were exhausted from the constant battling.


His fate seemed sealed when seven well equipped armies surrounded Angron and his starving forces. Just as the battle was about to begin, the Emperor of Mankind's Fleet arrived in orbit over the planet. The Emperor teleported directly to Angron's point of deployment with a few trusted Adeptus Custodes.

The Emperor promised Angron a legion made in his image, limitless power, and life-times spent perfecting the Art of Conquest. But, to his surprise, Angron refused. He chose instead to die amongst his comrades while fighting his oppressors. Reluctantly, the Emperor returned to his flagship above.

Yet just as the battle was about to begin, the Emperor teleported Angron against his will back up to the fleet. He could only watch in anguish as those he regarded as his brothers and comrades were quickly annihilated. The Emperor betrayed Angron right from the very start.

Angron was eventually taken to the fleet of the XII Legion, the War Hounds. Teleported to the War Hounds flagship, Angron initially refused to have anything to do with his Legion, and when several Captains tried to talk to him, he brutally killed them, as they had been ordered by the Emperor to not raise a hand against Angron. Eventually, Captain Khârn of the 8th Assault Company managed to form a rapport with Angron, talking about the rituals of Angron's gladiators and the traditions of the War Hounds. Now convinced of their worthiness, Angron took full control over his legion, which he renamed the World Eaters, saying they would form new traditions together. During the course of the Great Crusade, he reaped many victories, although some criticized the extreme and bloodthirsty tactics he used to ensure the destruction of his opponents.


Sunday, December 02, 2012

Batrep - Khorne vs. Tyranids (long)


I was the ringer in a local RTT yesterday and brought my Khorne army to test. The best game was the last round versus a very good local Tyranid player whom beat Marc Parker's Orks recently at BeakyCon2. Note that double FOC was allowed which really helps Tyranid players build more competitive lists - I'm all for it too.

Here is my opponent's Tyranid army list (double FOC):

Winged Tyrant - 2x twin linked Devourers, Old Adversary
Winged Tyrant - 2x twin linked Devourers, Hive Commander (Warlord; Trait = ?) 
5x Ymgarl Genestealer
5x Ymgarl Genestealer
3x Hive Guard
Doom - Mycetic Spore / Psychic Shriek 
10x Termagant
Tervigon*  - Toxin Sacs, Adrenal Glands /3x rulebook psychic power (Biomancy)
10x Termagant
Tervigon*  - Toxin Sacs, Adrenal Glands /3x rulebook psychic power (Biomancy) 
Trygon
Trygon
* Both Tervigons got Iron Arm and one got Enfeeble as well... Can't remember their other psychic powers.


Here is my Khorne army list (World Eaters Warband):

- Primary Detachment -
Kharn the Betrayer (Warlord; Trait = Black Crusader) 
Winged Khorne Daemon Prince - Power Armor, Axe of Blind Fury (+2S) 
6x Chaos Space Marine - Bolter/Bolt Pistol/Chainsword, 1x Flamer - Mark of Khorne, Icon of Wrath (Fallen Angels)
Champion - Lightning Claw, Power Fist, bolter
 
7x Berserker - Icon of Wrath
Berserker Champion - Lightning Claw, Power Fist
 
Land Raider - Dozer Blades, Dirge Caster
Land Raider - Dozer Blades, Dirge Caster
 
Heldrake - Hades Cannon
- Daemon Allies -
Herald of Khorne - Juggernaught, Blessing of the Blood God, Unholy Might, Fury of Khorne 
5x Blood Crusher - Fury of Khorne 
12x Bloodletter
Notes
1) Kharn is attached to the Fallen Angels and they are embarked in a land raider.
2) Berserkers are embarked in the other land raider.
3) Herald is attached to the Blood Crushers (primary daemonic wave).
4) Bloodletters are the secondary demonic wave.

Note I'm running some new units now including a CSM winged Khorne Daemon Prince (very super Killy), a unit of Chaos Space Marines with the Mark of Khorne (Fallen Angels) and a Heldrake with the ranged weapon. I was also able to boost the Bloodletters back up to 12 strong which I think is a good number... Eight of them was just not enough. You can see how they all fared in the batrep.

I apologize - I left my camera at home so no battle pictures unfortunately this week.

Kharn the Betrayer • Equerry of Angron • Captain of the 8th Assault Company


Khârn the Betrayer, Traitor Captain of the 8th Assault Company, Equerry to Angron.

Equally cursed and revered amongst the World Eaters, the name of Khârn stands as a legend amongst those who would kill in the name of the Blood God. He has dedicated his millennia-long existence to unleashing bloody carnage upon anyone and anything within his reach. He is drawn by the scent of war as a hungering hound is drawn by fresh meat and it has become impossible to tally his slaying. Even in the Great Crusade, when he served as 8th Company Captain and equerry to the Primarch Angron he was known to be a brilliant but unstable warrior. When the Heresy came Khârn gladly led his warriors against his brother Marines, most notoriously in the drop site massacres at Isstvan.

He wields a chainaxe known as Gorechild (which, along with its twin Gorefather, was wielded by Angron himself during the Horus Heresy), rimmed with the teeth of a Mica Dragon. He is the avatar of Khorne, embodying that God's indiscriminate rage and bloodlust.

Like his Legionary compatriots, his brain was re-wired as a recruit, so that he finds joy only in killing the enemy. His love of killing is so great that he has actually had a kill counter installed in the lens of his helmet.

During the infighting on Isstvan III, Khârn was believed killed in action while fighting Garviel Loken of the Luna Wolves, a loyalist determined to stop Horus from attacking Terra by holding his former legion. Khârn engaged in close combat with Loken, only to be thrown against the dozer blades of a nearby vehicle, impaling his chest. It was believed that the blow was fatal, but this has been proven wrong.

During the Heresy and the culminating siege of the Imperial Palace, he was at the forefront of every assault. At the Heresy's defeat, Khârn already lay dead upon a mound of corpses at the walls of the Inner Palace. His fellow World Eaters carried his corpse away with them as they fought their way back to their ships. Once on board they discovered that by some dark miracle Khârn still lived. Whether Khorne himself breathed life back into the berserker's body or whether the relentless clamour of battle revived his blood lusting spirit remains a mystery, but since the Heresy Khârn has survived the bloodiest battles to the current age and never came so close to death again.

At the Battle of Skalathrax, Khârn became both legendary and infamous amongst his legion. He slew in a berserk rage Emperor's Children and World Eaters alike, earning him the title The Betrayer, and shattering the Legion into many individual war bands. From then on, he has become the unstoppable and bloody avatar of Khorne.

Afterwards he hunted the Eye of Terror, slaughtering any worthy enough to be killed in Khorne's name. During the Thirteenth Black Crusade his wrath was unleashed upon the Imperium as Khârn alongside a few of the most insane of Khorne's berserkers turned on the Emperor's warriors flocking to the defence of Cadia.

Khârn is one of the most deadly yet unstable close combat fighters in the galaxy. He is just as likely to attack his own allies in a berserk fury as he is the enemy. Armed with a Plasma Pistol and his ancient chainaxe (Gorechild), he is able to tear through armour, flesh and bone with ease. To emphasise that he is truly favoured by Khorne, he is subject to the Blessing of the Blood God, as a result he is immune to the effects of psychic powers.