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Blood Vow

Happiness is success... (Buddha)

Tuesday, November 19, 2019

M’Shen - Part 8 - Conclusion


M’Shen - Part 8 - Conclusion

Slowly M’Shen began to ripple in form not fighting his tight grip. The Night Haunter blinked once to see Talos caught in his steely grasp. "My Lord the assassin disemboweled me." he said as he coughed up blood. "It was a slow and painful death. She cut me apart one piece at a time. Where were you? I cried out your name then she cut out my tongue." His eyes were blood shot orbs sunken inside the hollow sockets. The Night Haunter looked down upon the broken Chaos Marine. "End my pain, end it now. Please I beg you." The dark blue armor was cracked open in many places revealing broken bone and torn entrails split from the wounds. His bare hand slipped into his Primarch’s squeezing with the last of his strength.

"My son it pains me to see you so. It was I whom should have died not you." He gripped Talos’ hand tightly in return.

"Beware she has a Druchii artifact that shields her." Talos’ torn body spasmed as he convulsed. Black tears of blood dripped down from his eyes. His teeth were broken, some missing ... "She said we are like a fish in a bowl of water and can’t see beyond it." Slowly Talos began to ripple in form before the Night Haunter then he saw her again. "Truly you are mad." she said as her hand slipped free from his loose grip. "The Emperor tried to love you, he did but you have not even one redeeming value." The Sword struck straight and true punching through the bottom of his jaw shredding the Night Haunter’s brain. His eyes rolled back. Next M’Shen slipped a steel garrote around his neck and pulled hard severing the head from the shoulders.

Grasping the head by the hair she held it up high. There was no one to witness her victory but herself.

Friday, November 15, 2019

New Rules from White Dwarf for =][=


New rules from White Dwarf for the Inquisition:

An inquisitor can join a force without taking up a slot and it does not prevent other units from benefiting from things like chapter tactics, combat doctrines, canticles of the omnissiah etc and it is ignored for the purposes of the battle brothers rule.*

4 stratagems:
Cyclonic Torpedo 4cp-
Select a point then roll 2d6" and on a 4+ -1 for a (character) unit suffers d3 mortal wounds.

Inquisitorial Mandate 1cp-
Inquisitor gains a warlord trait but is not your warlord and can then take a relic.

Seize for Interrogation 1cp-
Enemy character destroyed within 3" of any inquisition units gain d3 command points and enemy army must subtract 1 from leadership.

Requisition 1cp-
Friendly Imperium unit within 6" of an Inquisitor targets a unit that is the inquisitor’s quarry in shooting, overwatch or fighting it can re roll hit rolls of 1.

4 named Inquisitors (see below)

*Malleus is the only Ordo that can have Terminator armour for normal Inquisitors.

Elites:
Deamonhost, Jokaero and Acolytes

Daemonhost: M 6" WS 4 BS S 4 T W 4 A Ld 7 Sv 5++
Unholy Gaze - 12" Assault 1 S 8 AP 1 D1 (on a wound roll of 6+ damage becomes D3)
Warp Grasp - S User AP 3 D1

Roll for demonic power at start of your movement phase roll a d6:
1-2 move 12" and can fly
3-4 regain all lost wounds
5-6 roll a d6 for each enemy unit with 3" on a 2+ it suffers d3 mortal wounds.

Jokaero M 6" WS 6 BS 4 S 2 T 3 W 3 A 2 Ld 7 Sv 5++
Focused Strike - 24" Heavy 1 S 8 AP 3 D3
Scatter Shot - 12" Assault 6 S 4 AP 1 D1

Inconceivable Customization start of shooting phase for an Ordo unit:
1-2 re roll the hit
3-4 re roll the wound
5-6 re roll hit and wound

Acolytes M 6" WS 4 BS 4 S 3 W 3 A Ld 7 Sv 5+

If the unit contains only one model it gains the character keyword.

Warlord Traits:
Radical
Once per battle re-roll 1 hit roll, wound, damage, saving, psychic test or deny the witch

Puritan
Improve invulnerable save by 1 to a maximum of 3++

Formidable Resolve
+1 LD and increase range of Unquestionable Wisdom by 6"

Ordo Hereticus

No Escape
Heroic Intervention up to 6". Enemy units within 1" of the Warlord can't fall back on 4+.

Ordo Xenos

Esoteric Law
Whilst Warlord is on the battlefield roll one d6 each time opponent uses a strategem and on a 5+ you gain 1 cp.

Ordo Malleus

Psychic Mastery
Knows one additional psychic power from Telethesia. Can manifest an additional psychic power and an extra deny the witch.

Eisenhorn - Radical
Greyfax - No Escape
Karamazov - Formidable Resolve
Coteaz - Psychic Mastery

Relics:
Blade of the Ordo
Power Sword S +1 AP 3 D3 (if attacking "quarry" then flat 3 damage)

Digital Weapons
One attack at S use,r if it hits then it inflicts one mortal wound

Black Shroud
Inquisitor is -1 to wound

Ignis Judicium
(Ordo Hereticus) Inferno Pistol 12" range

Biocorrosive Poison
(Ordos Xenos) melee weapon always wounds on a 2+ unless target is a vehicle or is Titanic

Tainted Blade
(Ordo Malleus) Power Sword S +3 AP 3 D1

Points:
Coteaz - 90
Eisenhorn - 80
Greyfax - 85
Karamazov - 115
Terminator Inquisitor - 91
Jokaero - 18
Inquisitor - 55
Daemonhost - 25
Acolytes - 8/model

Psychic Discipline Telethesia:
Terrify - WC 18" -1 Ld and can't overwatch

Psychic Fortitude - WC 4 12" Imperium unit auto passes morale test

Dominate - WC 6 12" and not a vehicle roll 3d6 and if you beat their Ld make shoot one weapon or shooting attack

Mental Interrogation - WC 6 12" select one enemy character, that model is -1 to their hit rolls until the next psychic phase; also roll 3d6 and if you beat their Ld gain one cp

Psychic Pursuit - WC 7 select a character with less than 10 wounds and within 18". Select one friendly Ordo unit within 6", can target that character even if it's not the closest

Castigation - WC 6 select enemy with 18", roll 3d6 and if you beat their Ld that unit suffers D3 MW.

(Ordo Hereticus) Ascertainment - WC 6 select enemy within 12" and subtract 1 attack from it; also roll 2d6 and if you beat it's Ld then they are -1 to their hit rolls.

(Ordo Xenos) Psychic Veil - WC 5 friendly Ordo Xenos unit with 6" can only be targeted of they are the closest unit and can only be charged if they are within 6" of the charging unit

(Ordo Malleus) Power through Knowledge - WC 6 select one friendly Imperium infantry or biker unit within 12" until your next psychic phase they have a 5++ invulnerable save
 
Special Character Rules:
 
Greyfax M 6" WS 3 BS 3 S T 3 W 3 A 5 Ld 10 Sv 3+ 5++
 
MC Condemnor Boltgun - 24" Rapidfire 1 S 4 AP 1 D1 unless it hits a PSYKER then D3
Psyocculum - target psyker/daemon character even if no the closest MODEL
 
Coteaz M 6" WS 3 BS 3 S 3 T 3 W 5 A 4 Ld 10 Sv 2+ 5++
Master Crafted Nemesis Daemon Hammer - S x2 User AP 3 3D no negative to hit
Spy Network - enemy unit sets up within 6" of an Ordo Malleus unit can shoot at the enemy as if it was the shooting phase; also once per battle when your opponent uses a stratagem they have to pay an extra cp
 
Eisenhorn M 6" WS 3 BS 3 S 3 T 3 W 5 A 4 Ld 10 Sv 4+
Artificer Bolt Pistol 12" S 4 AP 1 2D
Barbarisater S User Ap 3 d3D, +1 to the hit roll
Runestaff S +3 AP 1 3D
Electrobane Grenades 6" S4 AP 1 1D - against a vehicle d6 - 4-5 1 MW + damage 6 d3 MW + damage