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Blood Vow

Happiness is success... (Buddha)

Monday, April 09, 2012

WolfStar + RazorFang (2k)



Okay here is the first shot at a list (2k):

Wolf Lord (285)
Storm Shield + Thunder Hammer + Runic Armour + Wolf Tail Talisman + Wolftooth Necklace + Thunderwolf Mount + Saga of the Bear
1x Fenrisian Wolf

Wolf Lord (275)
Storm Shield + Runic Armour + Wolf Tail Talisman + Wolftooth Necklace + Thunderwolf Mount + Wolf Claw + Saga of the Warrior Born
1x Fenrisian Wolf

Thunderwolf Cavalry (270)
Mark of the Wulfen + Storm Shield; Sorm Shield; Power Fist + Storm Shield

5x Grey Hunter (185)
Mark of the Wulfen + Wolf Standard + Meltagun
Razorback - Dozer Blade + Twin-Linked Lascannon

5x Grey Hunter (185)
Mark of the Wulfen + Wolf Standard + Meltagun
Razorback - Dozer Blade + Twin-Linked Lascannon

5x Grey Hunter (185)
Mark of the Wulfen + Wolf Standard + Meltagun
Razorback - Dozer Blade + Twin-Linked Lascannon

Wolf Guard Pack (124)
Wolf Guard - Combi-Meltagun + Power Fist
Wolf Guard - Combi-Meltagun + Power Fist
Wolf Guard - Bolt Pistol + Power Fist

5x Long Fang (245)
Lascannon x2 50 + Missile Launcher x3
Razorback - Twin-Linked Lascannon

5x Long Fang (245)
Lascannon x2 50 + Missile Launcher x3
Razorback - Twin-Linked Lascannon


9 lascannons (4x twin linked)
6x missile

Sunday, April 08, 2012

RTT Results



I got to play in an RTT yesterday over in Tampa. They used the NOVA mission format which I enjoyed - it's similar to the BeakyCon mission format except that if you win the primary objective you win the mission - if you draw on the primary then secondary is the first tie breaker and tertiary is the second tie breaker. I like the BeakyCon mission better because it really eliminates bad matchups as I'll explain below.

As it turns out all three games were versus good friends I often play so we are very familiar with each others' armies. The first game was versus Chris Winan's Imperial Guard and the primary objective was kill points. Deployment was Dawn of War. As you've probably guessed I brought my Tyranids - which I had to tweak a bit to scale down to an 1850 point list. Kill points versus shooty mech armies are a bad matchup for my Tyranids and Chris was smart, castling his army in one corner of his deployment zone making sure to keep all his armor beyond the range of my Hive Guard. You do have to win by at least a margin of three kill points to grab that objective so the NOVA system does give you a bit of a break in that regard... Still it was not enough for me though and my dice let me down on some key rolls. I suppose I could have played it very conservative and castled as well hoping that my Tyrannofex could pop enough tanks for the win or force a tie breaker on objective markers. I did manage to win the secondary (objective markers) and drew on the tertiary (table quarters)... Every little bit can count.

The second game was versus Mat Douthat's Space Wolves which features a Wolfstar lead by two Wolf Lords. We play each other a lot during the week nights and I've posted some batreps here. We are fairly even in our games and the last time I played Mat at an RTT I lost a very close game versus his Grey Knights. The primary was objective markers and NOVA uses five - one in the center of each table quarter and one in the center of the table. Deployment was Pitched Battle. Mat decided to hold his entire army in reserve at the last moment which came back to bite him as his Wolfstar did not come in from reserves until the fifth turn and his Long Fangs did not arrive until the fourth turn. So it was a fairly easy victory as my Hive Tyrant had a field day since there were no SW units that could really hurt him. I scored the primary, secondary and tertiary this game - moving back up in the rankings.

The third and final game was versus Scott Lester's Grey Knights (three Stormravens loaded for Grizzly Bears). Scott and I have played lots of games at local RTTs so I knew I would have to play smart. The primary was table quarters, secondary was objective markers and the tertiary was kill points. Deployment was Spearhead. This might sound like a bad matchup for my army and it is in many ways but my goal was to play the mission and not worry about trying to kill lots of Grey Knights. Again I faced an army that I only had one unit that could touch his armor (my Tyrannofex) - Scott was smart and kept the fliers all close together, moving flatout and casting the Shrouding with his Librarian inside the central Stormraven... It doesn't get much easier than that in my opinion.

I had to hope I'd get in one lucky shot before his Stormravens could shoot down the Tyrannofex using PotMS... He did make a mistake one turn and got too close to my Hive Guard (hiding behind a bunker... Heh) - I scored one penetrating hit then rolled a 1 on the armor penetration table... Oh well. I knew that Scott was focused on blasting my Tyranids and keeping all his infantry embarked in the Stormravens meant he could only hold a relatively small number of objective markers and at most be in three of the four table quarters. I brought in my genestealers behind cover in the table quarter beside my deployment zone hugging the board edge and going to ground for the 3++... Sometimes it is more important to make your saves than inflict wounds. I also dropped my Zoanthropes over beside the genestealers to act as a distraction and draw fire. The fifth turn rolled around and I decided to take a calculated risk moving my Prime and his Warriors along with my termagant brood out from behind cover into the adjacent table quarter (note I went second this game). I then rolled to see if the game would end and up popped a 2! A quick count showed we were tied on table quarters and a lone Broodlord stood defiantly beside an objective marker while there were no Grey Knights beside any... A close win for the Tyranids... But wait... NOVA has six fixed turns - someone earlier (not the TO) had told me it was five turns then random game length... Geez what a disappointment. I conceded the game then as I had already moved a lot of my units and didn't think it would be kosher to ask to move them back again and replay the fifth turn. It was my fault as I should have more closely read all of the mission rules... It is what it is and now I know. Hee. No big deal really.

So I ended up with one win and two losses - all three games were versus the Big Three - Imperial Guard, Space Wolves and finally Grey Knights. I know some of my detractors will say that this is proof my army is not competitive BUT stop to consider all three games were versus friends who know my army inside out - Imperial Guard (Chris) took 1st place and Grey Knights (Scott) took 2nd place. Scott even told me his army was designed to deal with my Tyranid army. So I'm not discouraged and look at it as part of the learning experience. If I had known it was six turns maybe I could have won the game versus Grey Knights - as I pointed out Scott was very intent upon killing Tyranids. Most players won't have these kind of advantages in my opinion. Sure anyone who is a smart player will figure out how to counter my army but I don't think it's necessarily that easy for people unfamiliar with my brand of Tyranids.

It was a fun day playing three games with good friends and overall a well run tournament. I like the NOVA mission format but still favor the BeakyCon method since I think it provides a more equal setting versus the various armies people are playing now. On a final note my good buddy John Lennon brought his Tyranids as well and went 2-1... Pretty cool.

Guest Batrep from Sam - Tyranids vs. Blood Angels (long)


Email in from Sam...

Sam sent me an email this weekend with his batrep versus a mechanized BA army. Its a great report with lots of detailed information and play-by-play action. Sam is playing a reserved Tyranid army. I will post some running comments throughout his batrep along with some thoughts on his army list and the batrep at the end.



Hello Black Bow Fly

Been following your blog for a while now, especially your entries about reserve Nids.  Being a long-time Nids player myself, I found myself gravitating to that kind of list as well, especially after acquiring some really nice Mycetic Spore models.

I played a nice game yesterday versus Blood Angels, and welcome your thoughts on it.

The game was 1750 points, one side was attacker (me), one defender.  It was pure objective-based and all 3 of them were in the defenders deployement zone! To compensate for this, all outflank and deep strike rolls for the attacker were made at a +1 bonus! (lol).  Which means that most of my army was going to arrive on a 2+ in turn 2 which is nice (and no, I didn't know the mission beforehand).  This was part of an ongoing team-campaign, so if it seems slightly biased for one side, keep in mind that other people in my team were then defenders in other games and vice versa.

You couldn't ask for better mission rules in my opinion. Being the attacker makes it a lot more fun for you (definitely).

Wednesday, April 04, 2012

Your Game Mind & Mental Preparations for Tournaments


Introduction
Question - Do you do anything out of the ordinary to mentally prepare yourself going into a tournament? I once heard someone say they slept with their dice under the pillow the night before to make sure they rolled good the next day - kind of crazy but I have noticed many gamers tend to be a bit superstitious... They like to follow the same set of behavioral patterns and tend to avoid any deviation. Now of course this is obviously not the case for every gamer but you out there that do that know who you are indeed. :P


The Evening Before
I like to spend the evening alone the night before a tournament and meditate. I tend not to think much about 40k and relax. I find that typically I do best as such. It really blows my mind how much some competitive gamers will party nonstop throughout an entire tournament. If I'm at a hotel I'll probably watch a movie or read a book during the evening after dinner... But like I said some gamers don't come back until the crack of dawn and crawl into the sack for a couple hours at most for some shut eye. If I want to party that hard I'll go to Las Vegas for a vacation.


The Morning
I find that the morning of a tournament is important as well. I like to wake up a bit early, have some breakfast and then start to think about playing and psych myself up. If its a local tourney I'll have some heavy metal blasting in my car on the way over to the shop. It really gets my blood flowing and helps me loosen up. For me there is nothing quite like some rousing Arch Enemy or Anthrax at full volume. At big tourneys I know some people sleep in until the last second which is okay but I like to have that time to focus... That is when everything clicks for me. If I can go into my first game mentally prepared I'll probably do alright—the first hurdle is everything for me.


The First Game
I am not one of those guys that goes over every opponent's army list with a fine tooth comb but if something doesn't seem right I'll definitely ask some questions... I am more concerned with studying the table and reading the mission rules. It's very easy to lose a game you could have easily won if you don't closely read the mission and know all the rules.


The Second Game
It might sound funny but sometimes during a one day event at the end of the second game I want to leave (even if I've won the first two games)... I just wait awhile and then the feeling always eventually passes and I've found that's usually when I do my best. If you have won your first game then the results of the second game can place you on a top table for the final round so if this is the situation I try to focus even harder but remain relaxed as possible at the same time. It can be difficult to achieve—more especially so if you didn't get a good night's sleep and I think this is one of the reasons why we see some players inexplicably fold during the final big game... It all goes back to what I said in the beginning - you want to create a state of mind wherein you are fully in control of the situation.


The Third Game and Two Day Tournaments
I'm usually very relaxed if I've won the first two games at a one day event and ready for the final game - see my notes below about how to handle a situation where you've already lost a game or two. If I'm at a GT then I tend to treat the second evening much like I treat the first one... Get to bed early and relax. I find it's good to meditate and not think about 40k—clear your mind.

Some events require you to play four or more games over the course of one day. You really need to reserve your energy in these types of situations or else there is the unfortunate possibility you might lose your focus along the way... Once it's gone it can be quite hard to get back.


Some Tips
I like to crack jokes with my opponents such as humorously suggest the viability of spamming Flash Gitz or Mandrakes. If you are laughing you're probably having a good time... The same applies to your opponent. If you can maintain some level of humor throughout the game it can go a long way. Don't gloat if your opponent rolls some horrid dice. Try not to clam up when the first dice hit the table. There is something very unique about playing a tabletop far away from home and it's a lot better if you AND your opponent are having a good time. I've made some of my best friends playing 40k at tournaments which I think is very cool. If you travel a lot to play it seems you'll invariably end up playing some of the same people.

I really get into my games because I'm very competitive. I know there are some people who come across as very friendly but it can be kind of annoying if you feel it is just an act. My motto is "Always Be Yourself." A competitive game at a tournament can be a fun experience if both players are honest and work with each other to figure out things about the rules whenever an issue arises and they will - and its perfectly okay to ask for a judge to help out - they should be able to do that. If you are unsure about any rule make sure it's clarified immediately... Don't wait a turn or two then try to go back and resolve it — the best managers have transparent policies how they treat their employees and handle issues... I think this approach is certainly the best for gaming as well.

One of my long time mantras is never change up your army list the night before a tournament - it might seem like a great idea at the time but if it's not properly tested then you might be in for some rude surprises the next day... Sure it can be very tempting but like I said its something I always avoid. I like to play any particular army list at least 100 times before I take it to a tournament—I actually keep a running count how many times I playtest each army and also keep track of every major tweak such as swapping one unit for another. Maybe I suffer from OCD but I've noticed this practice has often lead to good results come tournament time. If something works for me I'll tend to stick with it.

I think it better once you have lost a game and are out of the running to just have fun during the rest of your games. You're probably not going to win anything anyway so it's not worth getting all worked up over how the rest of your games pan out... Try to make some new friends.


Conclusion
I've have illustrated how I like to mentally prepare for a tournament and provided lots of examples based upon my gaming and travel experiences. The main thing is try to have a good time. If you're a competitive gamer then focus on your games - don't let yourself get distracted. The more you play the better you'll become at handling all the various types of situations that commonly occur - eventually they happen to everyone and you want to manage them well. Like I said always try to be yourself.