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Blood Vow

Happiness is success... (Buddha)

Wednesday, September 17, 2014

Version 2.0 Thunder & Lightning


Here's my latest list. It's around 1850 points so it's expandable and it has three solid objective secured units plus the drop pod.

I want to experiment with a Wolf Priest in lieu of the Rune since he's such a force multiplier - fearless, preferred enemy and 6+ FNP plus 2+/4++ with runic armor.

This star packs a lot of multi wound 2+ armor which should get them where they need to be.

Space Wolves Champions of Fenris formation
Harald Deathwolf
1x Fenrisian wolf

Wolf Lord
TWM - Runic armor - Storm shield - Power fist
1x Fenrisian wolf

Iron Priest
TWM
4x Cyber Wolf

Servitor

4x TWC
4x Storm shield - 2x Wolf claw - 2x Power fist
Pack Leader - Meltabombs

Rune Priest
Level 2 - Bike - Runic armor - Meltabombs

4x Grey Hunter
Meltagun - Power Axe - Plasma pistol
Terminator Wolf Guard - Storm shield - Wolf claw - Meltabombs
Drop Pod


White Scars allied detachment

Chapter Master
Bike - Artificer armor - Shield Eternal - Power fist

3x Biker
2x Grav Gun
Attack Bike - Multi-melta
Sergeant - Meltabombs

3x Biker
2x Grav Gun
Attack Bike - Multi-melta

Tuesday, September 16, 2014

BikeStar RTT Game 3 Batrep


My last game was versus Astra Militarum. I'm not sure how the pairings were done but basically I had one max game and one min. This mission is Emperor's Will. To make a long story short I got to go first again and got the same Warlord Trait as last game. My opponent did not deploy well and I was able to infiltrate in very close. He failed to seize and after my second turn I had tabled everything except for his Vendetta transporting some veterans. My opponent rolls a snake eye to bring in the flyer so it's game over. Short and sweet. Like I said in the first batrep there was one more round but I had to leave early because of the person I rode with to the shop (out of town). The last mission was kill points which is never a good thing for dark eldar - I definitely think I had a shot at first place depending upon how everything shook out. Funny enough I probably would have ended up playing the guy I ride with to the RTT (Tau).

Monday, September 15, 2014

BikeStar RTT Report • Part 2


My next game was versus the one army I knew could give me some problems - dark eldar with venom spam... Can match my speed and the venoms are really bad news versus a low model count.


Round 2 vs Dark Eldar

The Baron

Succubus - assorted weapons

5x Wyche haywire grenades
Venom - double splinter cannon - Flickerfield

5x Wyche - haywire grenades
Venom - double splinter cannon - Flickerfield

5x Wyche - haywire grenades
Venom - double splinter cannon - Flickerfield

10 Warriors - splinter cannon
Raider - Lance - Flickerfield

Ravager - 3x Lance - Flickerfield

Ravager - 3x Lance - Flickerfield

Beast Pack - 3x Beast Master - Khymeras & Razorwing

Mission - Crusade
Four objective markers this time.

Deployment - Dawn of War

I won the roll to go first and got Master of Ambush for my Warlord Trait. My Librarian got Prescience, Foreboding and Forewarning. My opponent got the Warlord trait for +1 to seize.

NOTE - I chose the wrong psychic lore (Divination) for my Librarian... Honest mistake there... Didn't matter much.

I deployed my HQ with command squad behind a big piece of terrain for LoS blocking. My opponent deployed back against his long table edge then I infiltrated my two biker squads 18" away on one of his flanks. My opponent failed to seize.

1st Turn - White Scars
I move and flat out my HQ and command squad out from behind the terrain into the heart of the Dark Eldar putting lots of pressure on the enemy and relying upon the storm shields, FNP and my 2+ armor to weather the coming storm of PAIN. The two biker squads move into range of a venom and Ravager. Shooting is focused on the two skimmers and I manage to drop two hull points on the Ravager immobilizing it with the grav weapons but it shrugs off the second glance with Flickerfield which would have destroyed it for First Blood. I also shake a venom. Not a great turn but everything is where I want it to be - I'll just have to take my licks.

1st Turn - Dark Eldar
My army is out in the open now and have big bulls eyes painted on them. The Baron and his posse move up to assault then the dark eldar guns open fire. Amazingly the HQ and command squad only lose a couple veterans and one biker squad is intact. The other bike squad is cut down to two bikers and they pass their leadership test. The Baron and beasts then charge - Overwatch manages to clip one Beast Master. My Chapter Master issues a challenge and proceeds to crush another Beast Master and I only lose another veteran. Combat is drawn and we both hit and run. I push over towards a flank while the Baron and beasts drop back forming a semi shield.

2nd Turn - White Scars
I make a major blunder here. I should have charged all my units into the BeaStar but I got greedy and focused on taking down the skimmers. I move my bikes into position to multi assault as many skimmers as possible and forgo shooting so that all primary targets remain. I take out the immobilized Ravager for First Blood, the shaken venom and stun another Ravager.

2nd Turn - Dark Eldar
One squad of wyches disembark to charge the two bikers then the dark eldar unload on my HQ and command squad again. I lose a couple wounds on the Chapter Master and one wound on the Librarian. In assault I lose the two bikers to the wyches and the Librarian. I then roll a 6 to hit and run out of combat with the a Chapter Master and what's left of the command squad - huge... So they remained locked in with the BeaStar. I am slowly losing the war of attrition.

3rd Turn - White Scars
The full squad of bikes moves into position to shoot the wyches and multi assault them and another venom. I blow away most of the wyches - they hold - then I just miss hitting the other venom by less than inch. The wyches die to Hammer of Wrath. In the other combat my Chapter Master tanks a lot of wounds and is left hanging with only one last veteran (thunderhammer). I dished put seven wounds with the two hammers but my opponent only loses two dawgs and the BeaStar barely passes it's break check - huge again for dark eldar. The BeaStar then hits and runs.. I do too and move to the edge of my opponent's long table edge.

3rd Turn - Dark Eldar
This is the beginning of the end... The bikers are whittled down to two and in assault I roll two snake eyes on four armor saves losing my Chapter Master and then the last veteran.

4th Turn - White Scars
So I only have two bikers left. They suicide into a venom, destroy it and four out of five wyches onboard are toasted by the explosion - too little too late.

4th Turn - Dark Eldar
The two bikers are blown away... Game over.


Post Game Analysis
I felt my opening gambit was the right move. I had to go in big for the alpha strike. I probably should have also infiltrated the command squad too. The dice favored the dark eldar for the key rolls... You know that story. Losing the Chapter Master on four wounds with two left on a 2+ armor save was tough. If I could have broke BeaStar they would have most likely broke off the table as I was right up against it the last two turns. I gave it my best and came up short. Like I said this was my worst matchup but I did manage to make a game out of it. If a couple key rolls had gind my way I think I could have squeezed the win. My opponent (Thor665 from Dakka Dakka) has been playing dark eldar for a long long time so his experience was a big factor but I do think he made a couple mistakes but the dice let him off the hook. I look forward to a rematch.

The next round was versus Astra Militarum. I drooped down a bit in the overall rankings so probably a better matchup for me.

Sunday, September 14, 2014

BikeStar RTT Report


I got to play in a semi local RTT yesterday. It was 1000 points and you could only use one source. You had 10 minutes to complete each player turn so kind of interesting. There were four rounds but the friend I rode with had to leave after the third round... I think I had a good shot at placing if I could have played the fourth round. Anyways here is a quick summary of my three games.

I brought White Scars:

Chapter Master:
Bike - Artificer Armor - Shield Eternal - Power Fist

Command Squad:
Bikes - 4x Storm Shield - 4x Grav Gun - 3x Meltabombs - Thunderhammer

3x Biker:
2x Grav Gun
Attack Bike - Multi-Melta
Sergeant - Meltabombs

3x Biker:
2x Grav Gun
Attack Bike - Multi-Melta
Sergeant - Meltabombs


Round 1 vs Chaos Space Marines

Chaos Lord:
Mark of Tzeentch - Sigil of Corruption - Murder Sword - Plasma Pistol

3x Chaos Biker:
2x Meltagun

5x Chaos Space Marine:
Mark of Nurgle - Plasmagun
Rhino

5x Chaos Space Marine:
Mark of Nurgle - Plasmagun
Rhino

Helbrute - Multi-Melta

Helbrute - Multi-Melta

Helbrute - Extra CCW

5x Warp Talon


Mission - Crusade
We roll up three objective markers that are placed evenly across the center of the table. 3 battle points for each objective marker you hold at the end of the game plus 1 battle point for First Blood, Slay the Warlord and Line Breaker. I felt it should have been a fixed number of objective markers for Crusade since with the random number of objective markers it was possible for some players to score more battle points.

Deployment - Dawn of War

I can't remember the Warlord traits we rolled up. My Librarian got Prescience, Misfortune and Perfect Timing (really good). My opponent won the roll to go first and I opted not to seize.

My opponent deploys up on the edge of deployment zone with his rhinos and Helbrutes over to one side. His Warlord joins one of the CSM squads. He deploys his bikers far away in the opposite side and reserves the Warp Talons (deep striking).


I deploy aggressively... All three squads right up on the edge of my deployment zone side by side - both HQ are attached to the command squad.



1st Turn - Chaos Space Marines
The Chaos bikers move and flat out towards my army. Rhinos and Helbrutes also move forward as well. Shooting sees no damage inflicted.

1st Turn - White Scars
All three bike squads move forward straight towards the Helbrutes and rhinos. I successfully cast Prescience and Misfortune (targeting the close combat Helbrute). Orbital strike from the Chapter Master assplodes the close combat Helbrute and a rhino for First Blood. Three of the Chaos Space Marines die in the assplosion... Wow! The biker squads both fire on another Hebrute and explode it as well... Another Chaos Space Marine dies from the burning storm of shrapnel.

2nd Turn - Chaos Space Marines
Warp Talons arrive scattering into terrain and one dies from the dangerous terrain check. The remaining rhino pulls up disembarking the Chaos Lord and his posse. The last Helbrute trundles forward and the Chaos bikers move into range of one of my biker squads. My opponent focus fires his army on one of my biker squads and reduces it to two bikers - they pass their break check. The Hebrute attempts to charge them and is assploded by a lucky Overwatch shot from the multi-melta.

2nd Turn - White Scars
HQ and command squad pull back to target the Warp Talons. The other two bike squads pull back to target the Chaos bikers. I successfully cast Prescience and Misfortune the Warp Talons. Shooting eliminates both enemy units.

3rd Turn - Chaos Space Marines
The Chaos Lord and his possess hide behind the intact rhino while the solo Chaos Marine jumps behind some terrain.

3rd Turn - White Scars
The Librarian splits off and joins the squad of two bikers to take out the solo Chaos Space Marine. Chapter Master and command squad along with the other biker squad go after the Chaos Lord and crew. All enemy units are eradicated along with the last rhino (via multi assault) except the Chaos Lord whom successfully passed all of his 3++ saves in melee but failed to inflict any wounds with the Murder Sword in the challenge with the Chapter Master.

4th Turn - Chaos Space Marines
Again the Chaos Lord passes all his 3++ saves and again fails to inflict any damage with the Murder Sword. White Scars then hit and run out of combat.

4th Turn - White Scars
All units converge on the Chaos Lord and blow him out of his boots in the shooting phase.

Note you could take additional turns to grab objectives if you tabled your opponent before time ran out so I maxed out on battle points with 12.


My next game was versus the one army I knew could give me some problems - dark eldar with venom spam... Can match my speed and the venoms are really bad news versus a low model count.


Round 2 vs Dark Eldar

The Baron

Succubus

5x Wyche
Venom - double splinter cannon - Flickerfield

5x Wyche
Venom - double splinter cannon - Flickerfield

5x Wyche
Venom - double splinter cannon - Flickerfield

10 Warriors
Raider - Lance - Flickerfield

Ravager - 3x Lance

Ravager - 3x Lance

Beast Pack - 3x Beast Master - Khymeras & Razorwinf

Mission - Crusade
Four objective markers this time.

Deployment - Dawn of War

I won the roll to go first and got Master of Ambush for my Warlord Trait. My Librarian got Prescience, Foreboding and Forewarning. My opponent got the Warlord trait for +1 to seize.

I deployed my HQ with command squad behind a big piece of terrain for LoS blocking. My opponent deployed back against his long table edge then I infiltrated my two biker squads 18" away on one of his flanks. My opponent failed to seize.

To be continued...