Thursday, August 28, 2014
Here is Tasty Taste taking credit for other people's work again...
Wednesday, August 27, 2014
Okay so let's talk about the new Grey Knights codex... I know a lot of players don't like it but I actually have nothing bad to say and there's lots of great things in my opinion. Sure they lost some nice things (psybolt ammo for example) but they also got some much needed point reductions. I see them as working very well combined with some other Imperial forces.
I always played pure Grey Knights so the loss of the assassins and =][= is no big deal to me plus if you are using multiple sources it doesn't really matter. Multiple sources are the future of 40k so if you can accept that then I think you'll end up a lot more happy.
Here are the units that stand out to me:
— Draigo is still a beast and finally has an AP2 force weapon plus he automatically knows Gate of Infinity (GoI) from the Santic lore which is a big deal. Not everybody accepts him right now since Draigo is classified as a Lord of War so you unfortunately might have to deal with that issue for awhile... Silly.
— The Librarian at level 3 Psyker will be a typical choice. He is a lot less points now and is a great force multiplier.
— Terminators got a hefty point reduction and I think they'll become the standard troop choice. I used them when I played the old Draigowing and they were a staple unit for me. You only need one unit if you use the new detachment and the option to combat squad is appealing. Psycannons still work well for them since terminators are relentless. My advice is to take at least two daemonhammers.
— The Dreadknight got a huge point reduction - I can easily see two (max number for the detachment) to three in most armies. I'd equip mine with the teleporter, heavy psycannon (6 shots !!!) and a heavy incinerator. They will be the bane of monstrous creatures - including FMCs - and Imperial Knights.
You can build a solid force using just these units. I'd also throw in a couple of the new assassins as well - the Vindicare and Cullexus are both really good.
Sunday, August 24, 2014
I am wondering how people feel about allowing the use of the new Lords of War characters we have seen so far in the first three new seventh edition codices (i.e., Ghaz, Logan Grimnar and Lord Kaldor Draigo) for tournaments. None of them seem overpowered to me compared to some of the other Lords of War entries such as the Transcendental C'Tan and Revenant Titan.
Some of you might remember there was once a time when you were required your opponent's permission to use special characters... Seems like we are falling back into that mode of thinking again.
Should it be all or nothing or would you prefer to allow the use of these characters There are several options:
- No LoW allowed, including characters
- All LoWs allowed
- Only character LoWs allowed
- Ban list with LoWs character allowed
- LoW characters instead count as an HQ choice for their codex
It's not like this a trend that will stop anytime soon. You can expect Vect to be a LoW character when the new dark eldar codex releases and I'm sure Blood Angels will have one too. I know of one GT last year that allowed all LoW and it didn't seem to go over well.
I'm planning to use Draigo in pickup games and would like to be able to use him in tournaments - same for Logan too. Imperial Knights seem much more powerful to me - Super Heavy Walker with D weapons... Kind of silly.
Daemons seemed to have dropped from tier one now... Kairos is not great anymore and daemon princes don't have much of a chance versus Dreadnaughts and Knights. Chaos Space Marines have always struggled. Also the change to having to wait a turn to assault from swooping is a big nerf in general to daemon princes. However Space Marines are on the rise and are definitely top tier—this in a way has breathed new life back into Chaos Space Marines since they are so good at killing their Imperial counterparts. By way of multiple sources I think you can build a solid Chaos army.
This weekend I played a couple games bringing my Khorne army back out again using Black Legion, a Spartan, Contemptor dreadnaught and the Green Knight amongst other things. Kharn was my Warlord and still packs a mean stick. One game was versus Space Marines with two Sicaran tanks and the Lancer Knighg from Forge World and the other game was versus the Green Tide. It is amazing how many Orks died in one turn. Overall I had some good luck and rolled well. The Contemptor dreadnaught is really good and can take out a Knight in one round of close combat if the dice are willing. I'm really liking Khorne again. Funny how things can change.