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Blood Vow

Happiness is success... (Buddha)

Tuesday, November 24, 2015

Ravenscar battle summary vs. Neo Tau

I had a 1500 point game versus Neo Tau this afternoon with my Ravenscar. The Ravenscar concept is that a combination of invulnerable and jink saves can make a survivable army that can compete with Neo Tau. My opponent is getting back into the game but no slouch. He told me I would be picking up lots of my models... Heh.

Here's my army list...

Ravenwing Strike Force
Interrogator Chaplain - Bike - Power Fist - Aupsex - Unseen Eye /Warlord (Stealth Ruins)

5x Black Knight
Huntsman - Meltabombs

4x Ravenwing Biker - 2x Grav Gun
Attack Bike - Multi-Melta
Sergeant - Melta Bombs

Darkshroud- Assault Cannon

White Scars Allied Detachment
Captain - Artificer Armor Bike - Power Fist - Shield Eternal - The Hunter's Eye

Command Squad - Bikes - 4x Grav Gun - 4x Stormshield - Thunderhammer - Banner of the Eagle

6x Biker - 2x Grav Gun
Attack Bike Multi-Melta
Sergeant - Melta Bombs

Here is the Tau army to the best of my memory using the Hunter Cadre formation

Buffmander - 3x Drone /Warlord (?)

3x Crisis Suit - 3x Fusion Blaster - 3x Plasma Rifle

3x Crisis Suit - 3x Fusion Blaster - 3x Plasma Rifle

10x Pathfinders - Drones

10x Breachers

10x Fire Warriors

Riptide - Burst Cannon

Broadside - Railgun - Missiles

We rolled off for the mission and got The Relic with Vanguard Strike deployment. I got to choose my deployment zone and go first. No Night Fight and my opponent failed to seize.

Here is a picture of the table prior to deployment:

Here is how I deployed:

I spread out my forces with the Captain and Chaplain attached to the command squad in the middle with Darkshroud supporting them. The Ravenwing biker squad and Black Knights were to my right with the White Scars biker squad to my left to eventually grab the Relic. My opponent castled around the big ruin in the center of his deployment sines.

By the end of the second turn my opponent conceded. He had killed a grand total of three to four bikers from my command squad. So I did indeed pick up most of my models but not until the game was over.

I was scared sending the big command straight up the middle and they drew lots of fire power but went on to clobber the xenos. I don't think it would be the same in a rematch... Mostly it was a learning experience for me.

I am liking this list - there won't be enough points to include Space Wolves though unless I just opt for a Rune Priest mounted on a bike along with the obligatory pack of Grey Hunters in a drop pod.

Saturday, November 21, 2015

New Tau Mont'ka Formation Rules !!!

7th edition 40k and the meta... Has anything really changed ?

I recently posted my predictions for the new Tau... To quickly summarize I think they will be towards the bottom of top tier because they didn't really get anything to address their overall shortcomings... They just got better at what they already do best which is shooting.

I would rank the top tier as follows not accounting for any allies:

Space Marines

Daemons are up there too but it's an army that requires an expert player in my opinion with a good deal of experience.

Remember the top armies in fifth edition:

Imperial Guard
Grey Knight/Space Wolves
Necrons (right at the tail end)

We now have to factor in the effects of allies and multiple detachments but overall I don't think anything has really changed much - there will always 3-4 armies that dominate in 40k. I'm not saying that's a good thing or bad - it's just the way it is for whatever reason.

If we look back at sixth edition I would rank the armies as follows:

Tau-Eldar (allied)
Space Marines

Eldar and Tau really dominated sixth edition... The combination of the two was really over the top since they were battle brothers which allowed for many broken over the top shenanigans.

At the beginning of seventh edition a lot of people thought GW wanted to finally balance armies with the initial release of codices such as Astra Militarum, Blood Angels, Dark Eldar, Grey Knights and Orks... But then the proverbial power houses were released and we all realized it wasn't the case. Maybe GW originally intended to try balancing the game but overall sales dropped and they went to their old ways. One thing I can say is Eldar have never gotten a bad codex ever. To me it will be very interesting to see what happens with the next new codex - will it be the next big thing or just another dud or mediocre army for all intensive purposes ?

I have stayed away mostly from the subject of allies and mixed detachments... Allies have been a much hated subject with the release of sixth edition but honestly I don't here as much of a concern about them lately. That could be due to things such as the pure strength of armies such as eldar and Necrons - then there are those amazing new formations that seem to have eclipsed the subject of allies... It is definitely one of the big things now.

I feel very fortunate that the armies I like to play have good codices but I do feel for the players who aren't satisfied with armies such as Orks. I can tell you there a lot of disgruntled Tyranid players as not everyone wants to field five flying Hive Tyrants equipped with dakka guns and haywire templates... So I think the next new codex could be a really big deal... What we really need is another codex like Khorne Daemonkin that takes something rather mediocre at best and transforms it into a playable army again - this is what GW should focus on doing now and it would really help the game we all love or just love to hate.