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Tuesday, August 12, 2014

Ultramarine|White Scars Shenanigans (CentStar Tactica)


1500 Points - Ultramarines w. White Scars

Primary Detachment Ultramarines
Tigerius /Warlord

Techmarine

5x Centurion Devastator - 5x Grav Cannon - 5x Grav Amp - 5x Missile Launcher
Sergeant - Twin Lascannon - Missile Launcher - Omniscope

5x Tactical Marine - Plasma Gun
Sergeant - Combi-Plasma - Meltabombs
Drop Pod

5x Tactical Marine - Plasma Gun
Sergeant - Combi-Plasma - Meltabombs
Drop Pod

7x Sternguard - 2x Heavy Flamer - 3x Combi-Melta
Sergeant - 2x Grav Pistol - Meltabombs
Drop Pod

Allied Detachment White Scars
Chapter Master - Bike - Artificer Armor - Shield Eternal - Thunderhammer

4x Biker - 2x Grav Gun
Sergeant - Combi Grav - Meltabombs

4x Biker - 2x Grav Gun
Sergeant - Combi Grav - Meltabombs


Tigerius rolls on Santic lore first for Gate of Infinity (GoI). Next he rolls on Telepathy for Invisibility (aka Insta-Gizz)... Very powerful combo if you can score both GoI and Insta-Gizz.

Tigerius and the Chapter Master both join the Centurions to form up CentStar. First turn use GoI to teleport next to the enemy unit you want to assassinate; Tigerius pops his Warlord Trait Storm of Fire... CenStar is re rolling missed hits and failed wounds|armor penetration. They'll nuke just about anything they target. Go after your opponent's main threat if possible. If Tigerius can successfully pop Insta-Gizz along with GoI they are bullet proof.

There are other good psychic combinations as well if you don't roll up GoI. For example the Santic lore 1++ and Forewarning is great for the 3++. Also keep in mind Levitate from the Telekinesis lore gifts you with a 12" move and only requires one warp charge... Often a 12" move is all you need for your CentStar. One of the really great things about GoI and Levitate is Tau can't intercept. I think you can also combine GoI and Levitate which together will get them right where you need them.

Later in the game the Chapter Master can detach from the CentStar and join another unit to sling shot into melee in order to assault an enemy unit he'd otherwise be unable to reach. You also can pop the Ultramarine Chapter tactic for fleet if the Chapter Master joins an Ultramarine squad.

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